Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
Persepolis of ancient Persia rendered in WebGL
51–60 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#52Started hitting 5fps around Royal Feasts on my M1 Pro machine and I had to bail out, but otherwise, really spectacular.
Re: Persepolis of ancient Persia rendered in WebGL
#53Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.
Re: Persepolis of ancient Persia rendered in WebGL
#54Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
Re: Persepolis of ancient Persia rendered in WebGL
#55Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
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Re: Persepolis of ancient Persia rendered in WebGL
#56Re: Persepolis of ancient Persia rendered in WebGL
#57Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.
Re: Persepolis of ancient Persia rendered in WebGL
#58This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…
Jimmy Carr joked about that in QI once, how movies and series set in ancient Rome and Greece also tend to do this.
Re: Persepolis of ancient Persia rendered in WebGL
#59Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
Re: Persepolis of ancient Persia rendered in WebGL
#60Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.
The UI could have been better, but it worked and it was something I’d never seen before and it made my day. Rich web experiences like this are difficult to pull off at all. I’m glad they made it. People who write empty, sneering comments about other people’s hard work shouldn’t be allowed anywhere near computers.