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Show HN: I made a puzzle game in HTML5

eightcolors.net

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Re: Show HN: I made a puzzle game in HTML5

#103

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

I feel like there was a lot of this sort of thing on the web back in the late 90's and early 2000's, first as Java applets and then as Flash apps.

Re: Show HN: I made a puzzle game in HTML5

#105

Earlier quoted context omitted.

I could imagine also a combination of arrows and wasd for controls. Arrows for moving the selection around and wasd to shift the rows/columns.

hjkl for our geeky friends?

Note to self: In an HTML game engine, must have user-configurable key bindings.

Re: Show HN: I made a puzzle game in HTML5

#108

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

I think 2048 was the first game I remember to be popular and Web based.

I distinctly remember half a decade or so of flash games.

Re: Show HN: I made a puzzle game in HTML5

#110
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

100% agreed.

What's even more annoying is that the way this is currently implemented, I can't even use local overrides to change the behaviour since the site uses query strings for everything.

I am irritated and annoyed beyond measure.

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