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Show HN: I made a puzzle game in HTML5

eightcolors.net

61–70 of 130 posts

Re: Show HN: I made a puzzle game in HTML5

#61
Nice! Fun little game - very similar skill curve to slide puzzles, where at first it's a little mind bending to try to move things where you want without disrupting the rest - but once you get the hang of it, it becomes very simple. Solving row-by-row top to bottom, and then doing a quick muscle-memory swap of the bottom positions if needed means any combination can be solved trivially in <1 min.

Re: Show HN: I made a puzzle game in HTML5

#64

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

I think 2048 was the first game I remember to be popular and Web based.

Re: Show HN: I made a puzzle game in HTML5

#65

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

I very strongly dislike the user experience in Electron apps but I know the tradeoff for portability is worth it.

It's a good example that highlights the importance of both user experience and developer experience. It doesn't matter that the native implementation would be "better" if it's impractical to actually do.

Re: Show HN: I made a puzzle game in HTML5

#67
Nice game! As others have mentioned, it feels like a 2D rubix cube, which I never managed to finish. Feeling more comfortable with this version.

I'd love it if it could be installed on the homescreen on mobile, with proper icon, splash screen and opening in standalone mode (i.e. not in the browser). I also sometimes trigger text selection on the grid or buttons, would be good to prevent it with `user-select: none`.

Re: Show HN: I made a puzzle game in HTML5

#69

When I was a kid, I loved a game called [James Bond Jr.]( https://www.mobygames.com/game/nes/james-bond-jr/screenshots... ) that had these little puzzles that were super fun to do. Some of them were hair-pulling difficult, too. I never saw a modern rendition of those puzzles, so I thought to create one. Eight Colors is the result. The rules are simply, but puzzles do get challenging after few levels. Hope HN likes it…

Now that's an unexpected memory! Do you remember watching a TV cartoon by the same name?

Oh no! I don't know how we got a hold of this game. Back then, most games were pirated bundles (literally, no Indian could afford to spend $40 on a game). Somehow this was on the entry in "7 in 1" Cassette.

Re: Show HN: I made a puzzle game in HTML5

#70

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

Wow, 15 puzzle meets Wordle. Nice job.
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