What's the difference between "Korean (Teen)" and "Korean (Adult)"? I did not realise Steam had that language distinction. Do they still have it?
Steam: Half-Life 2 Hardware Survey (2004)
51–60 of 190 posts
Re: Steam: Half-Life 2 Hardware Survey (2004)
#52Earlier quoted context omitted.
Those were most likely people with a motherboard with 4 CPU slots and with 4 CPUs plonked in there.
I was going to suggest it could be dual-socket, with HyperThreading enabled, but looks like the survey is HyperThreading aware and only counts real cores. So must be Quad Socket motherboards.
Re: Steam: Half-Life 2 Hardware Survey (2004)
#53Re: Steam: Half-Life 2 Hardware Survey (2004)
#54Amazing how cpu clock speed seems not out of place at all, while the rest seems so out of date (like 56k modems)
Re: Steam: Half-Life 2 Hardware Survey (2004)
#55Earlier quoted context omitted.
Don't forget that Valve later rendered HDR on ATI 9600 series card with no perceivable performance penalty, and showed that elbow grease and ingenuity can remove theoretical hardware limitations. Also, I remember that quote (from Gabe himself, I think): "We may have polished graphics further, but that game won't be Half Life anymore.", a direct stab taken at linearity of Doom of that time.
> elbow grease and ingenuity can remove theoretical hardware limitations Of course, 'theoretical' hardware limitations aren't hard limits -- they're soft[ware] ones. However, if you find yourself battling concrete hardware limitations, what you need is to put your back into it and a little know-how.
Valve said "Ha, let's see!" and implemented great HDR visuals with integers only. So it's not just let's hack together and see how it goes. IIRC, it took three re-implementations to get it right and performant.
Similarly, I'm not a stranger when it comes to hardware and its limits, but what deemed impossible by many, even knowledgeable people, doesn't mean it's a hard, cold truth (e.g. demoscene and PoC||GTFO).
Re: Steam: Half-Life 2 Hardware Survey (2004)
#56I have nostalgia for the games of that era far more than the hardware. While the hardware has come leaps and bounds, the gameplay has gone backwards. Take battlefield as an example; back then it was a tactical team-based shooter, today it's a gallery shooter. Same thing with the Crysis series; every entry got dumbed down.
The Crysis 1 -> 2 experience felt so disappointing. I loved how Crysis 1 there were no limits to the weapon attachments or switching suit functions. I remember Crysis 1 with the silenced pistols with laser pointers you would 100% hit where the laser was pointing. I'd go full cheese and sneak up to the enemy, de-cloak, 1 shot dead, re-cloak. All to push a story which started with an off screen killing of Nomad.
Re: Steam: Half-Life 2 Hardware Survey (2004)
#57Re: Steam: Half-Life 2 Hardware Survey (2004)
#58The survey looks like it picked up a couple of corrupted CPU Vendor strings like cAMD, ntel, and €. I wonder what happened?
Re: Steam: Half-Life 2 Hardware Survey (2004)
#59Earlier quoted context omitted.
I recall the Radeon 9800 Pro was being sold for about US$300 and came with Half-Life 2, which was designed for it. Doom 3 was out at the same time and was optimised for NVidia cards. It was a sort of "battle of the graphics platforms", both hardware-wise and software-wise. And now two short decades later we're paying 10x the amount for top-tier cards, and HL3 still isn't out.
> came with Half-Life 2 I think mine came with Vietcong, which was... underwhelming.
I still listen to it on occasion. Don’t even remember how I found that song because I’ve never played that game, I don’t think.
Re: Steam: Half-Life 2 Hardware Survey (2004)
#60Earlier quoted context omitted.
> came with Half-Life 2 I think mine came with Vietcong, which was... underwhelming.
Nope, I got a 9600XT, and it came with a serial number for HL2. I added a Zalman cooler on top of that card, and it was both silent and stable.