Plink, a multiplayer HTML5 music game
71–75 of 75 posts
Re: Plink, a multiplayer HTML5 music game
#72"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…
Until then Adobe still has to fix all the issues that the browser vendors are working on. We will have to see but I'm going to wait until it's released and usable, right now it's just a tech demo.
In fact, just yesterday someone had code up to display TF2 levels and he also built a demo capable of displaying the Rage IOS levels in WebGL a few months ago. So there your example of AAA games.
Re: Plink, a multiplayer HTML5 music game
#73While it's very cool, it's worth pointing out that the idea is derivative of a Unity-based game called "Planck" (as in Max, size, etc) that's been in development for quite awhile. See: http://www.shadegrowngames.com/ It's hard to believe the authors of Plink aren't aware of Planck...
Re: Plink, a multiplayer HTML5 music game
#74While it's very cool, it's worth pointing out that the idea is derivative of a Unity-based game called "Planck" (as in Max, size, etc) that's been in development for quite awhile. See: http://www.shadegrowngames.com/ It's hard to believe the authors of Plink aren't aware of Planck...
Whilst Planck looks very cool (extremely cool), it is a bit of a stretch to say that Plink is a rip off of it. They both have generated music in them, but I can't see much similarity beyond that.
Re: Plink, a multiplayer HTML5 music game
#75Also the most pleasure gave me an idea of playing a bass for a while and watching others improvise.