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Plink, a multiplayer HTML5 music game

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Re: Plink, a multiplayer HTML5 music game

#72
post #20

"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…

Is the adobe demo playable by the public? I was under the impression that they showed a video but I can't find a way to actually try it.

Until then Adobe still has to fix all the issues that the browser vendors are working on. We will have to see but I'm going to wait until it's released and usable, right now it's just a tech demo.

In fact, just yesterday someone had code up to display TF2 levels and he also built a demo capable of displaying the Rage IOS levels in WebGL a few months ago. So there your example of AAA games.

Re: Plink, a multiplayer HTML5 music game

#73

While it's very cool, it's worth pointing out that the idea is derivative of a Unity-based game called "Planck" (as in Max, size, etc) that's been in development for quite awhile. See: http://www.shadegrowngames.com/ It's hard to believe the authors of Plink aren't aware of Planck...

Whilst Planck looks very cool (extremely cool), it is a bit of a stretch to say that Plink is a rip off of it. They both have generated music in them, but I can't see much similarity beyond that.

Re: Plink, a multiplayer HTML5 music game

#74
post #73

While it's very cool, it's worth pointing out that the idea is derivative of a Unity-based game called "Planck" (as in Max, size, etc) that's been in development for quite awhile. See: http://www.shadegrowngames.com/ It's hard to believe the authors of Plink aren't aware of Planck...

Whilst Planck looks very cool (extremely cool), it is a bit of a stretch to say that Plink is a rip off of it. They both have generated music in them, but I can't see much similarity beyond that.

I didn't mean to say it's a rip off. It's different enough, and plus it's cool. I'm just speculating that the Plink coders must know about it. I got to play with the Planck alpha, and Plink "feels" similar in certain ways. The way the notes are displayed as ripples, the way motion across the play area triggers notes on a scale with different instruments (which in Planck are "weapons"), and the way the notes are quantized. In Planck, the notes/loops happen when you hit something you're shooting at, but the point isn't so much to hit things as it is to create rhythmic loops between the gameplay and the music you're generating. It makes some interesting compromises to keep the music on tempo and still give the sense of hitting the targets instantly. Really, I just wanted to know if the Plink guys had heard of it.

Re: Plink, a multiplayer HTML5 music game

#75
I was delighted to see how people automagically give others a chance to try other instruments and switch with some kind of intuition.

Also the most pleasure gave me an idea of playing a bass for a while and watching others improvise.

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