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Plink, a multiplayer HTML5 music game

labs.dinahmoe.com

41–50 of 75 posts

Re: Plink, a multiplayer HTML5 music game

#42
post #39

I think it's really clever how the game makes it very difficult to NOT sound good! The timing of the notes seems to snap to the tempo exactly (e.g., there's a delay when you hit a note too early) and the limited scale of notes all sound good together. I've played a few HTML5/Flash music games lately, and all of them give enough flexibility with sounds to easily become messy when played with multiple players (especial…

+1 creating a game that involves collaborating with strangers and creating music could be tedious. This overcomes that handicap pretty well. I love the concept, great work!

Re: Plink, a multiplayer HTML5 music game

#44

I wonder whether, if there were all 12 tones on the Western 12-tone scale, it be more cacophonous. Somehow, with two octaves of only white notes, as it were, and the tendency of users to move about constantly (because it looks pretty and you get the exciting perceptual feedback of changing the sounds), most of it doesn't sound bad. Great idea.

Pretty sure this the pentatonic scale actually - so all black notes. It almost certainly woule be more cacophonous even if it was just all white notes, never mind the full scale.

Re: Plink, a multiplayer HTML5 music game

#45
post #2

This is incredibly fun. When others joined and started making music together it immediately brought a smile to my face. The greatest part about is the music created isn't terrible.

To me it sounds as if the reason for the music not sounding like total crap is, that the author uses pentatonic scales, which are also used in improvisations. (http://en.wikipedia.org/wiki/Pentatonic_scale)

Re: Plink, a multiplayer HTML5 music game

#46
Fantastic! Great use of web sockets and though there was some obvious latency (unavoidable) it did not at all deter from having a great time. I love that all the sounds in the set work together well and you could take this in a million directions.

Re: Plink, a multiplayer HTML5 music game

#47
While it's very cool, it's worth pointing out that the idea is derivative of a Unity-based game called "Planck" (as in Max, size, etc) that's been in development for quite awhile. See: http://www.shadegrowngames.com/

It's hard to believe the authors of Plink aren't aware of Planck...

Re: Plink, a multiplayer HTML5 music game

#48
Very nice!

Funny, I've been spending this last week (off from work) working on an Audio API/Node.js multi-user drum machine. So it's very cool for me to see another similar idea pop up at this point. As a long-time software synth/VST/music guy, I can't wait for the browsers to catch up on audio as fast as they are visual APIs.

Re: Plink, a multiplayer HTML5 music game

#49
post #20

"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…

in the main JS file, you can see an error thrown creating the main audio-context object triggers that message:

  audioContext = new webkitAudioContext();
IIRC, Firefox has their own mozXxx versions of these audio APIs. I guess both will be updated to standard names (ex: AudioContext) once everyone is on board.

Re: Plink, a multiplayer HTML5 music game

#50
post #20

"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…

Meh. As if that matters. It’s not really a common use case and I don’t see it becoming one. Flash will die and then rot in its niche.
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