Plink, a multiplayer HTML5 music game
41–50 of 75 posts
Re: Plink, a multiplayer HTML5 music game
#42I think it's really clever how the game makes it very difficult to NOT sound good! The timing of the notes seems to snap to the tempo exactly (e.g., there's a delay when you hit a note too early) and the limited scale of notes all sound good together. I've played a few HTML5/Flash music games lately, and all of them give enough flexibility with sounds to easily become messy when played with multiple players (especial…
Re: Plink, a multiplayer HTML5 music game
#43Re: Plink, a multiplayer HTML5 music game
#44I wonder whether, if there were all 12 tones on the Western 12-tone scale, it be more cacophonous. Somehow, with two octaves of only white notes, as it were, and the tendency of users to move about constantly (because it looks pretty and you get the exciting perceptual feedback of changing the sounds), most of it doesn't sound bad. Great idea.
Re: Plink, a multiplayer HTML5 music game
#45This is incredibly fun. When others joined and started making music together it immediately brought a smile to my face. The greatest part about is the music created isn't terrible.
Re: Plink, a multiplayer HTML5 music game
#46Re: Plink, a multiplayer HTML5 music game
#47It's hard to believe the authors of Plink aren't aware of Planck...
Re: Plink, a multiplayer HTML5 music game
#48Funny, I've been spending this last week (off from work) working on an Audio API/Node.js multi-user drum machine. So it's very cool for me to see another similar idea pop up at this point. As a long-time software synth/VST/music guy, I can't wait for the browsers to catch up on audio as fast as they are visual APIs.
Re: Plink, a multiplayer HTML5 music game
#49"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…
audioContext = new webkitAudioContext();
IIRC, Firefox has their own mozXxx versions of these audio APIs. I guess both will be updated to standard names (ex: AudioContext) once everyone is on board.Re: Plink, a multiplayer HTML5 music game
#50"Oops! Your browser doesn't support Web Audio." Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play. Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy T…