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The Influence of Neuromancer on Cyberpunk

sabukaru.online

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Re: The Influence of Neuromancer on Cyberpunk

#181
post #108

Earlier quoted context omitted.

To be honest, the descriptions of the metaverse are the parts of Neuromancer that hold up least well. The dirtbags, crime, sex, and drugs are all still perfect, and I imagine will remain so.

They're a 38 year old metaphor. Neil Stephenson's Smartwheels don't exist either, and we still don't have "professional road surfers", but that doesn't make Snow Crash any less relevant: "Smartwheels use sonar, laser range finding and millimeter wave radar to identify mufflers and other debris. Each one consists of a hub with many tiny spokes. Each spoke telescopes into five sections. On the end is a squat foot, rubb…

You wanna talk about contact patches?

Re: The Influence of Neuromancer on Cyberpunk

#182

Earlier quoted context omitted.

Gibson has a cameo in Wild Palms . PAIGE: This is William Gibson, Harry. HARRY: Oh, yeah... Neuromancer , right? PAIGE: He invented the word "cyberspace." GIBSON: And they'll never let me forget it.

Wow. Wild Palms .... I don't hear that one mentioned often (or ever). Glad to hear I'm not the only one who's seen this weird, obscure, flawed gem of a series.

This finally came out on Bluray not long ago. I remember seeing part of this in the early 90s and was trying to try and find it again forever but it was never available.

https://www.blu-ray.com/movies/Wild-Palms-Blu-ray/245856/

Re: The Influence of Neuromancer on Cyberpunk

#183
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

Cyberpunk 2077 receives too much grief for its rejection of the mainstream state of affairs, making it quite punk. IMHO. The crux of the story, the full arc and conclusion of your character, is that you are a nobody who seeks to become an influencer, comes to believe that you have a big role to play in world events, but ultimately even your greatest possible achievements amount to being either inconsequential or the…

Sorry to gatekeep but corporate produced anything cannot be punk. At most, they can serve as a rent seeker for passing along punk to the masses but that's not even what Cyberpunk 2077 is. This is 100% corporate, focus grouped, committee approved, beige trying too hard to be punk. Which is fine if taken for what it really is but what it really is, which isn't punk.

Re: The Influence of Neuromancer on Cyberpunk

#184

The 80's were my 20s. It's hard to explain to younger folks how the 80s (especially early 80s) felt, culturally. The whole 'Japan, Inc.' thing was in full swing, and the general feeling was that Japan was eating the world. 'Tech' was this fresh, semi-mystical thing, still opaque to much of the public. Gibson latched onto that cultural wave and took it into a possible future, and it was exciting to me. Today it's inte…

Japanese 80s City Pop is one of my favorite musical genres - an outgrowth of the huge economic growth happening in Japanese cities. Big funky happy instrumentals and lyrics often alluding to glamorous lifestyles, social isolation and an unquenched loneliness.

It was a very interesting time in Japan's history, which I personally think has a lot of parallels to the current west-coast tech bubble.

Check out:

Fantasy - Meiko Nakahara

https://www.youtube.com/watch?v=2Kt8HP1VEPU

真夜中のドア/Stay With Me - Miki Matsubara

https://www.youtube.com/watch?v=VEe_yIbW64w

I Can't Stop The Loneliness - ANRI

https://www.youtube.com/watch?v=6bALJxjL8jw

4:00 A.M. - Taeko Onuki

https://www.youtube.com/watch?v=_sOKkON_UnQ

Re: The Influence of Neuromancer on Cyberpunk

#185
post #161

Earlier quoted context omitted.

"The most perfect metaphor for the West's present switch-over from Japanmania to the Korean Wave." if this is a thing, it has been largely unnoticed. I think educated people think of SK as one of the few countries competing with US tech income (others being Australia, Japan, Singapore, and some (but very few) parts of England (London Finance), Germany (not sure on this one), and Switzerland (banking )). Other than th…

The West (specifically in my experience, the United States) have been buying up everything tech and auto South Korean for pushing over a decade now at this point. Kia and Hyundai automobiles are now running against the Japanese cars here. Samsung and LG electronics are highly popular, as the Japanese versions were a decade or three prior. It's now more Samsung, LG, etc here in the US than it is Sony, for example. Als…

"Also in agreement with a poster above how the Korean cinema is just now taking off since around 2019."

Oldboy, which was made in 2003, was a pretty popular South Korean film... though nowhere near as popular as Parasite.

Re: The Influence of Neuromancer on Cyberpunk

#186
post #125
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

This is contrary to numerous interviews where Gibson praises aesthetic and for example, says that Blade Runner spot-on nailed what he was going for with Neuromancer. Gibson all throughout Neuromancer equally himself focuses, almost hyper-focuses on surface textures and visual aesthetic to juxtapose antique forms and purpose with high tech modern materials. It would seemingly be at odds for him to not like aesthetic a…

This.

For example here[1] is an interview in which Gibson waxes lyrical about pop culture, imagery, prose style and selective use of detail, and also says he didn't "have the patience" to flesh out details like the backstory of what was supposed to actually have happened to the US because they'd only detract from the reading enjoyment. He's saying that he was influenced by how cheesy Cold War era blockbusters could imply a lot happened with a few well chosen casual words, not claiming to make a case for a different politics or to channel Brave New World

And let's be brutally honest, the politics of Neuromancer isn't really more sophisticated than "counterculture is cool" and a determination to avoid what Gibson sees as right wing tendencies in Golden Age SF. The writing is fantastic, but it's all about imagery and ideas. Even his polemical writing on Singapore and the Golden Age seem more concerned that paternalistic ideas of ideal societies are dull than anything else.

Even the most cynically commercial use of cyberpunk cliches embraces the idea that counterculture - or at least 1980s cyberpunk idea of counterculture - is cool

[1] http://project.cyberpunk.ru/idb/gibson_interview.html

Re: The Influence of Neuromancer on Cyberpunk

#187

Earlier quoted context omitted.

Cyberpunk 2077 receives too much grief for its rejection of the mainstream state of affairs, making it quite punk. IMHO. The crux of the story, the full arc and conclusion of your character, is that you are a nobody who seeks to become an influencer, comes to believe that you have a big role to play in world events, but ultimately even your greatest possible achievements amount to being either inconsequential or the…

Sorry to gatekeep but corporate produced anything cannot be punk. At most, they can serve as a rent seeker for passing along punk to the masses but that's not even what Cyberpunk 2077 is. This is 100% corporate, focus grouped, committee approved, beige trying too hard to be punk. Which is fine if taken for what it really is but what it really is, which isn't punk.

Try to gatekeep all you want; but punks failed to defend their anti-corporate credibility and not only tolerated, but embraced corporate appropriation of their culture. They rode out punk's credibility while riding on boards from Zumies, wearing Hot Topic, and listening to Sum 41 .

CDPR is about as authentic as you'll find in high-budget video game development; and as I enjoy high-fidelity entertainment, as well as Pondsmith's take on Cyberpunk, I quite enjoyed CP2077.

Re: The Influence of Neuromancer on Cyberpunk

#189

Earlier quoted context omitted.

> evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. It seems like you would have to go pretty far back to find a time where that would be a genuinely radical message. The 19th century saw the trusts and rail barons. There was also the East India Trading Company and its affect on India. I haven't read Gibson's work specifically (though I'd lik…

I think in retrospect you can say what you said. But think about your stereotypical grandfather whose big ambition was to be a company man, to work his way through life and be rewarded with a modest pension and a reasonably comfortable retirement. Think also about the fact that while in the US this is less of a dream now, in Japan this sentiment seems alive and well.

Your sterotypical grandfather who worked 9-5 and earned enough every five years to buy a new house in a relatively middle-of-the-road job did so because of a prosperity boom following WW2 which was built on the back of repairing economic hardship and was a rather unique time in history even for being a boom portion of the cycle. Compare that to your father working in the 70s where twice annual cost-of-living adjustments to account for rapid inflation were the norm - or the 1920s and earlier in America where the majority of people suffered under absolutely atrocious working conditions and lived entire lives trapped in debt cycles to a single company.

It ebbs and it flows - there are times in history you can fondly remember for their plenty and times you can remember for their scarcity.

The only really new trend, IMO, is that in the modern world (I think for the first time ever) working continuously for the same company is a financial trap. The strangest innovation of the current day is that churn is accepted and retaining skilled employees is de-emphasized compared to... hiring new replacement employees with less skill. This incredibly bonkers habit has gained wide enough acceptance that it's sort of the default business state.

Re: The Influence of Neuromancer on Cyberpunk

#190

Earlier quoted context omitted.

"The most perfect metaphor for the West's present switch-over from Japanmania to the Korean Wave." if this is a thing, it has been largely unnoticed. I think educated people think of SK as one of the few countries competing with US tech income (others being Australia, Japan, Singapore, and some (but very few) parts of England (London Finance), Germany (not sure on this one), and Switzerland (banking )). Other than th…

Japanophiles in the 80s were excessive. Scifi from the era has these undertones (Running Man, in 1986, has a bunch of execs being served sushi in post-apocalyptic california, by a geisha). Rising Sun in 1990 personified this fear that Japan would eclipse the US in tech, economy and culture, before they imploded with what we "now" consider an inevitable result of overheated economy. Try flying through Minnesota, Wisco…

Blade Runner (filmed in 1981) has a famous scene in a street-side noodle joint where the characters speak a mishmash of Japanese and other languages. Another famous scene features a geisha on a giant computerized billboard.

Blade Runner was based on a Philip K Dick book from 1968. Neuromancer is pretty obviously influenced by these.

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