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The Influence of Neuromancer on Cyberpunk

sabukaru.online

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Re: The Influence of Neuromancer on Cyberpunk

#51
post #39

Earlier quoted context omitted.

That's an interesting perspective. The only thing I can relate to here is Squid Game, but it went mostly unnoticed as a "trend shift" by me, because it seems to just fit the trend of Korea having pretty good movies (Chingoo, Old Boy) for the niche audience that liked things like Japan's original Battle Royale. Also, the trends of Korea seem to very much run in parallel with the trends of Japan - overworked business p…

Thanks! I do think there's a shift there from niche audience to much more significant mainstream attention (which can of course be fleeting, which was also kind of built into the original argument: attention moves on from time to time ...). I do recall the time when movies like "Old-boy" were favorites among the arthouse track/festival circuit-going audience as well, but those were never the headlining poster in a mu…

I will check it out, thanks again!

Re: The Influence of Neuromancer on Cyberpunk

#52
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

Cyberpunk 2077 is very much a disappointment in every sense other than the scope of the project. Every single aspect of it is a cheap, shallow rip-off. It adds nothing of value to anything, though enjoyable in the way Mortal Combat is. Still, Mortal Combat was far more ground-breaking and original - that about sums up how much of a "derivative work" Cyberpunk 2077 is.

Right, and I wouldn't want to generalize too much from that example, as I think parent commenter does.

One dimension of Cyberpunk as envisioned by William Gibson genuinely was explicitly aesthetic, in the way in which it was meant to be understood and experienced. So derivatives focusing on that aren't necessarily missing the point.

However, it's still certainly possible to reproduce those aesthetics in bad ways, or to lean on them to the exclusion of any deep message or story of any kind, etc. And it's certainly fair to criticize any given derivative for shallowness of vision. So, as a criticism of Cyberpunk 2077 it's perfectly appropriate, but I don't think execution of aesthetics in and of itself misses the point.

Re: The Influence of Neuromancer on Cyberpunk

#53
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

Gibson said he came up with Neuromancer by imagining what would happen if Reagan became president for life.

Re: The Influence of Neuromancer on Cyberpunk

#54
post #29

I was honestly underwhelmed by Neuromancer. Maybe because so many people raved about it or that I read it many years after it was written. I honestly don't know. It was... OK. But amazing? I don't see it. I love science fiction. One thing you have to realize about science ficiton is that it is a product of the time it was written. It may share many of the aesthetics, themes, philosophies and politics of that time. Li…

I think to focus on Neuromancer's use of Japanese culture is to stay at the surface level. The background of Neuromancer is one of income inequality, human destruction, and almost-absent government and community (partly caused by a ubiquitous global information network that seems to have broken everything.) We don't have brain-computer interfaces today and Chiba City isn't the center of the tech world (maybe that's Shenzen now ;) but we sure have the income inequality and broken societies.

I was a sci-fi fan growing up, and Neuromancer wasn't the first cyberpunk novel along these lines (I would definitely recommend The Shockwave Rider for that) but it was one of the most striking spec-fi books I read that presented a realistic future that could be traced to our own world and critically: that wasn't better than it.

Ironically, reading Neuromancer in my older age, the main observation I have is how optimistic it is. The seas aren't rising and the climate seems to be doing just fine.

Re: The Influence of Neuromancer on Cyberpunk

#55
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

I’ve come to disregard Gibson’s disdain for deviated works. Disregarding Gibson’s authority and deviating on his art in a way that pleases the creator is very punk in spirit.

In his defense, there are few things more punk than disdain for derivatives and veneration for originality and progenitors. Punks are a conservative bunch. They're still playing the same records from 50 years ago like they came out today.

Re: The Influence of Neuromancer on Cyberpunk

#56
post #40

Earlier quoted context omitted.

Ironically, focusing criticism on the aesthetics is itself "staying shallow". Much cyberpunk media does serve as a critique of the status quo or an imagined future dystopia, as I assume he would prefer, but with some neon on the surface.

I don't think Gibson minds the aesthetic in particular; what he is saying, if I understand him correctly, is that nobody cares about cyberpunk except for the aesthetic. There's nothing beyond it. If there is something, it's the same old tropes about big bad evil 80s-style corporations, usually with a vague Japanese or Asian theme. Everything that was novel about cyberpunk has now been absorbed into the mainstream and…

I'm not entirely convinced of that attitude; plenty of science fiction in a cyberpunk setting have strong underlying messages, of e.g. personal identity, capitalism, privacy, overpopulation, sex work, drugs, classism, AI, environment / global warming, etc; some of the big names there would be (imo, I'm no expert and I can't think of much) Ghost in the Shell, Altered Carbon, The Matrix, some episodes of Love Death & Robots and even Black Mirror, to name a few.

Re: The Influence of Neuromancer on Cyberpunk

#57

I was sick at home and finally picked up the Neuromancer which had been sitting in the bookshelf for years. It was an experience indeed. At many points, very high concept (which of course has been copied to death). At other points, naive. Surprisingly few things felt old fashioned. The biggest let down was the unrealistic behavior and motivation of people. It felt very much like an adventure game where everything rev…

In the interview/documentary https://en.m.wikipedia.org/wiki/No_Maps_for_These_Territorie... Gibson is quite self-deprecating. He attributes several aspects of the book that people love to his inexperience as a writer. The main character is cold and vague because he didn’t know how to write a fleshed out character. People jack-in a lot because he was uncomfortable writing scene transitions. Something like “What do you say?? He got up and walked down the hallway to the apartment elevator and out the front door to the sidewalk’?”

Re: The Influence of Neuromancer on Cyberpunk

#58
post #16
post #5

The Sprawl trilogy and its fashion/world is formed a lot by politics. Gibson himself says that Neuromancer is an exaggerated critique of Reaganomics and the problems it exasperated (or, at the very least, failed to address). The rampant drug abuse, sovereign corporations, the ever increasing gap of poverty and technology -- I think a lot of derivative media adopts these elements to look cool (without actually underst…

I'd imagine looking back, a lot of Neuromancer and pre-ubiquitous web Cyberpunk reads weirdly because it was written in an information-scarce world. Versus the information-excess world we now live in. In the former, I remember concepts being so much bigger and more concrete. E.g. the "War on Drugs" or "Reaganomics". These were things that existed because powerful people said they did. And there was debating, but idea…

"I'd imagine looking back, a lot of Neuromancer and pre-ubiquitous web Cyberpunk reads weirdly because it was written in an information-scarce world."

There's just as much scarcity of valuable information today... it's just that now it's buried under a mountain of garbage which is more accessible than ever before.

Re: The Influence of Neuromancer on Cyberpunk

#59
post #40

Earlier quoted context omitted.

I don't think Gibson minds the aesthetic in particular; what he is saying, if I understand him correctly, is that nobody cares about cyberpunk except for the aesthetic. There's nothing beyond it. If there is something, it's the same old tropes about big bad evil 80s-style corporations, usually with a vague Japanese or Asian theme. Everything that was novel about cyberpunk has now been absorbed into the mainstream and…

After cyberpunk came steampunk (and all the other x-punks) devoid of anything but visual aesthetic; He has a point IMHO; Big fan of Invurt:: groks cyberpunk; made no attempt to copy the aesthetic;

What is Invurt?

Re: The Influence of Neuromancer on Cyberpunk

#60
post #32
post #6

Earlier quoted context omitted.

don't forget the speed addiction!

We have adderall now. Speed with a PG rating

I don't think that's a very kind thing to say about the medications for people for who ADHD medications like amphetamines and methylphenidates have meant a huge improvement in quality of life.
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