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“Can it run Doom” will never be the same, thanks to new ray-tracing mod

arstechnica.com

61–70 of 125 posts

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#61
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

>4. I hate how this looks and wouldn't play it except as a curiosity What on earth makes you think Doom with raytracing is anything other then a curiosity? It would be shocking if it turned out to be anything else. Are posters on this site really so dour to not recognize a bit of... hacking?

>What on earth makes you think Doom with raytracing is anything other then a curiosity

The attempt to add raytracing to everything w/o any regard of usability, e.g. this in the raytraced version is really hard to see anything if you are shot at.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#62
post #23

Hang on a second, somehow I got redirected to Ars's WordPress path, which didn't respond but it made me think for a minute, how is Ars run on WordPress? I guess I expected them to have their own thing, I don't know. WordPress just seems so.... I don't know the word, maybe pedestrian? Is that harsh?

I don't know if using WordPress is pedestrian but thinking that is pedantic, for sure.

What's this have to do with children

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#65
post #11

From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.

There's not enough information in the original maps to truly exploit all the features of a raytracing and global illumination engine. None of the textures have normal maps for example, so all of those beautiful bricks and such look flat as a board. Lighting was only defined ambiently at the entire sector level (think shapes on the map) so there's no information on light source locations, direction, spread, etc. So yo…

It's applying next-gen lighting techniques to a game without lights.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#66
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

This is a bit of a meta-comment, but why do these downer comments fastidiously festooned in the language of plausibly-deniable faux-amicability end up at the top?

The right answer to “harmless cool thing that others enjoy but I have zero interest in” is nothing.

This is dope, a lot of people seem to think so. It’s not your cup of tea, fine. You’re allowed to say nothing.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#67

Earlier quoted context omitted.

I prefer not to tell people what they can and can't do with their spare time. This hack was probably a blast to write. Let people make fun things. Ironically, your advice is essentially "make an indie game", but it's way easier to get noticed by writing impressive hacks that excite people than by developing yet another indie title that's overwhelmingly likely to just get buried on Steam. The vast majority of indie ti…

You are replying to an satirical comment (obvious to those familiar with the kind of car show it is referencing but perhaps not to anyone else)

The original copypasta is about doing 100 pushups.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#69
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

Agree, hate it

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#70
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

This is a bit of a meta-comment, but why do these downer comments fastidiously festooned in the language of plausibly-deniable faux-amicability end up at the top? The right answer to “harmless cool thing that others enjoy but I have zero interest in” is nothing. This is dope, a lot of people seem to think so. It’s not your cup of tea, fine. You’re allowed to say nothing.

The right answer is whatever the heck they want to say. As someone who agrees strongly with them I appreciate having my point of view represented.
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