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“Can it run Doom” will never be the same, thanks to new ray-tracing mod

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41–50 of 125 posts

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#42
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I used to work on the open source Marathon port and I have to say, I regret us making it high-res bilinear OpenGL just because we could. In the end the effect was to make everything look unbalanced and blurry because the geometry and textures weren't meant to be scaled up so much. Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution s…

On Alephone and such I always set the filter to a -pixelish- nearest mipmap rendering. I loved that port since the SuSE 8.2 days.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#43
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

RTX Doom isn't an exercise in art direction any more than the Cornell Box is an exercise in art direction. If you want an experience shaped by an art director, pick up your favorite title on Steam. This is a hack that was probably a lot of fun to write and a lot of fun to look at. Hacking support for bleeding-edge GPU technology into a engine from 1993 that doesn't support 3D meshes at all is an impressive feat. I'm…

I would love to try this with the Freedoom assets. I play most PWADs with Freedoom too, they look perfectly fine.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#44

Earlier quoted context omitted.

As someone who didn't grow up with the original Doom, I frankly think it looks like an incomprehensible jumble. That's not a knock against the artists - I think the technological limitations simply made a readable 3D game impossible. I'm not saying this is any better, but I think your impression is being colored more by your gameplay experience and nostalgia than by how the game actually looks.

It's quite possible that the way you played Doom was not ideal. Chocolate Doom is a project focused on making vanilla Doom look and feel right on modern hardware. https://www.chocolate-doom.org/wiki/index.php/About

Crispy Doom is better. It's almost as purist as Choco but it allows you to play Boom compatible IWADs well. Also, Hexen and Strife. So FreeDoom + all of the Boom compatible PWADs will work. Today most Vanilla [AKA non-Zdoom] targetings PWAD's will require a Boom/limit removing compatible engine, that's the gold standard.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#45
post #18

Earlier quoted context omitted.

I used to work on the open source Marathon port and I have to say, I regret us making it high-res bilinear OpenGL just because we could. In the end the effect was to make everything look unbalanced and blurry because the geometry and textures weren't meant to be scaled up so much. Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution s…

Is there a nearest neighbor option? That gets you (mostly) halfway there at least.

There is, and IIRC you can set it differently for near and far walls. There’s also highres texture packs now.

(I think you still want bilinear+anisotropy as a minification filter/on faraway textures, because nearest neighbor will just look like a mess in motion or at extreme angles.)

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#46
post #15
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

This isn't an uncommon niche; it's not without reason that using meshes never really caught on in the Doom community, despite support for various formats having been in common source ports for decades now. Personally, I hate the look of bilinear filtered, over-bloomed, real-time shadowed Doom that some folks enjoy with GZDoom and similar. Part of the charm of the design is because the lighting is _unreal_. The hard t…

>FWIW, my favourite source port is Crispy Doom.

Ditto. I used to use Chocolate Doom, but I want to play Boom compatible PWADs which don't requiere ZDoom (old Celeron+Mobile 4 series user there, GL 2.1 it's a bitch). Also, the changes from Choco to Crispy are almost nil except liming removing support.

Man, I love Doom, Slashem, IF gaming and some libre games which maybe not as graphical intensive as the current AAA games since... 2005? But they are crazy replayable.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#47
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

RTX Doom isn't an exercise in art direction any more than the Cornell Box is an exercise in art direction. If you want an experience shaped by an art director, pick up your favorite title on Steam. This is a hack that was probably a lot of fun to write and a lot of fun to look at. Hacking support for bleeding-edge GPU technology into a engine from 1993 that doesn't support 3D meshes at all is an impressive feat. I'm…

It's not hacking support into an engine from 1993. It's adding RTX support to a source port, which is a more modern engine with 3D rendering in mind from the beginning.

However I agree it's nothing more than a fun exercise.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#48
post #44

Earlier quoted context omitted.

It's quite possible that the way you played Doom was not ideal. Chocolate Doom is a project focused on making vanilla Doom look and feel right on modern hardware. https://www.chocolate-doom.org/wiki/index.php/About

Crispy Doom is better. It's almost as purist as Choco but it allows you to play Boom compatible IWADs well. Also, Hexen and Strife. So FreeDoom + all of the Boom compatible PWADs will work. Today most Vanilla [AKA non-Zdoom] targetings PWAD's will require a Boom/limit removing compatible engine, that's the gold standard.

The projects seem to have different goals

> Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#49
post #23

Hang on a second, somehow I got redirected to Ars's WordPress path, which didn't respond but it made me think for a minute, how is Ars run on WordPress? I guess I expected them to have their own thing, I don't know. WordPress just seems so.... I don't know the word, maybe pedestrian? Is that harsh?

I don't know if using WordPress is pedestrian but thinking that is pedantic, for sure.
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