“Can it run Doom” will never be the same, thanks to new ray-tracing mod
11–20 of 125 posts
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#12Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#13Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution scalable way.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#14Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#15Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Personally, I hate the look of bilinear filtered, over-bloomed, real-time shadowed Doom that some folks enjoy with GZDoom and similar.
Part of the charm of the design is because the lighting is _unreal_. The hard transitions between light levels, with the ability sharply transition light levels, led to some absolutely wild horror experiences.
FWIW, my favourite source port is Crispy Doom.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#16Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#17Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#18Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
I used to work on the open source Marathon port and I have to say, I regret us making it high-res bilinear OpenGL just because we could. In the end the effect was to make everything look unbalanced and blurry because the geometry and textures weren't meant to be scaled up so much. Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution s…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#19Been waiting for someone to do this for a while. Really want to see this section in e1m2 https://youtu.be/lNT0fHva724?t=62 raytraced. That place really scared me when I was a kid.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#20From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.