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“Can it run Doom” will never be the same, thanks to new ray-tracing mod

arstechnica.com

11–20 of 125 posts

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#11
From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#12
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I wonder how good it would look at 320x240 and 16-bit color.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#13
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I used to work on the open source Marathon port and I have to say, I regret us making it high-res bilinear OpenGL just because we could. In the end the effect was to make everything look unbalanced and blurry because the geometry and textures weren't meant to be scaled up so much.

Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution scalable way.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#15
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

This isn't an uncommon niche; it's not without reason that using meshes never really caught on in the Doom community, despite support for various formats having been in common source ports for decades now.

Personally, I hate the look of bilinear filtered, over-bloomed, real-time shadowed Doom that some folks enjoy with GZDoom and similar.

Part of the charm of the design is because the lighting is _unreal_. The hard transitions between light levels, with the ability sharply transition light levels, led to some absolutely wild horror experiences.

FWIW, my favourite source port is Crispy Doom.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#16
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

It reminded me a bit of the Star Wars Special Edition fiasco - puttng 90's CGI into a 70's movie looked bad at the time and terrible now. The footage I saw of this gave me a similar mismatched feeling though I agree it's technically impressive.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#17
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

You will always be correct and not some "ideological niche". Original means the source. Anything from the origin will always be derivative. If it wasn't it would be original.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#18
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I used to work on the open source Marathon port and I have to say, I regret us making it high-res bilinear OpenGL just because we could. In the end the effect was to make everything look unbalanced and blurry because the geometry and textures weren't meant to be scaled up so much. Obviously very different, but Return of the Obra Dinn struck me as a modern game that actually manages to look "low res" in a resolution s…

Is there a nearest neighbor option? That gets you (mostly) halfway there at least.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#20
post #11

From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.

Yeah, a bit like sticking the newest, biggest, fanciest engine you can find in the 30 year old car in your garage without any doing further modifications as part of it. Sure, the engine itself is impressive... but the car as a whole is now so unbalanced and hacked together it is worse off than before you messed with it.
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