In Norwegian (and probably other Scandinavic languages) the word for "jump" is "hopp". I've never realized before how intuitive I've always felt it to be. It's like an animal sound verb (mooing etc.), just for a human activity.
Also true in English.
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In Norwegian (and probably other Scandinavic languages) the word for "jump" is "hopp". I've never realized before how intuitive I've always felt it to be. It's like an animal sound verb (mooing etc.), just for a human activity.
Also true in English.
Earlier quoted context omitted.
I remember working at Compaq doing server support, clocking off at 5:30, and someone would fire up a Quaker 2 server. Roughly 20 people in the office would stay back to play for an hour. The mods were awesome. Someone had a Homer Simpson skin with about 10 different vocal samples for various damage. Best LAN sessions I ever had, I think. I think the best commercial arena shooters were Quake 3 Arena and Unreal Tournam…
Funny, I think Quake 2 or Unreal Tournament were both better, respectively. Most likely an age thing. To be fair they were all pretty good.
I remember we played Price of Persia without soundcard and one day my father came to tell me he saw the game in someone’s else computer and he could listen the steps and the junp.. we got a Sound Blaster 16 for that Christmas which came in a huge box. Bigger than a laptop today Edit: maybe it wasn’t prince of persia, I am confused now.
Mostly of wrangling DOS & Win 95!
The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
Earlier quoted context omitted.
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
Funny you mention Overwatch because it has both Mountains of emergent gameplay (if you play at a high enough level), and community led servers with custom game modes via the workshop. But people still queue up for competitive because the very existence of a 24/7 accessible competitive system with instant post match feedback (read: not going to tournaments) is a huge draw for a lot of people, even if it's at the expen…
Earlier quoted context omitted.
Funny you mention Overwatch because it has both Mountains of emergent gameplay (if you play at a high enough level), and community led servers with custom game modes via the workshop. But people still queue up for competitive because the very existence of a 24/7 accessible competitive system with instant post match feedback (read: not going to tournaments) is a huge draw for a lot of people, even if it's at the expen…
Wrong. Don't get me wrong Overwatch is a well done game but there just isn't nearly the level of freedom and community you had with UT2k4 and Q3. The nature of the game itself is so so much more prescriptive. I played OW enough to get some faint shadow of 2000's era gaming (scrims, a regular team, loads of time to dedicate to it) but it's trash compared to the experience of hopping on a clan server.
And you failed to comprehend my comment: the player base mostly doesn't want the community part over the immediate feedback of comp.
People don't want clan servers, they want to queue up, win or lose, then queue up again.
After all, nothing stops OW from supporting clans. Unlike say Warzone that needs 40 something people for a private match, OW will let your team play another team with no problem.
But people still overwhelmingly go it alone, because they want that immediate feedback loop of solo queue.
Earlier quoted context omitted.
Wrong. Don't get me wrong Overwatch is a well done game but there just isn't nearly the level of freedom and community you had with UT2k4 and Q3. The nature of the game itself is so so much more prescriptive. I played OW enough to get some faint shadow of 2000's era gaming (scrims, a regular team, loads of time to dedicate to it) but it's trash compared to the experience of hopping on a clan server.
Overwatch has more mechanics than either of the games you mentioned, if you don't get that then you're not a good enough player to have discovered them, which is fine. And you failed to comprehend my comment: the player base mostly doesn't want the community part over the immediate feedback of comp. People don't want clan servers, they want to queue up, win or lose, then queue up again. After all, nothing stops OW fr…