Earlier quoted context omitted.
My experiences are similar, though I lived in Packer country. I was very middle/lower middle class, and by 96, I would say most homes had PCs and started seeing some AOL installs, and by 2000 or so, most also had internet. Late 80s however, the most advanced computers I'd see were parents that used them for work (developers and accountants) and Atari/Commodore 64. Prices started dropping rapidly around 1990, and spec…
> and by 96, I would say most homes had PCs Only ~35% of US households had a computer in 1997 [0]. Goes to show that your particular surroundings can easily skew your view of the situation. [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
A history of Hup, the jump sound of shooting games
81–90 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#82In Norwegian (and probably other Scandinavic languages) the word for "jump" is "hopp". I've never realized before how intuitive I've always felt it to be. It's like an animal sound verb (mooing etc.), just for a human activity.
Re: A history of Hup, the jump sound of shooting games
#83Earlier quoted context omitted.
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
It's been a long time since I played a multiplayer shooter, but I used to have admin on a UT2k3 IG CTF clan server. One oddly strong memory I have from those days was banning cheaters and swapping lists of banned UUIDs with the admins of our peer clans. Nowadays I read about rampant cheating and banwaves, but I think there was something to be said for local decisions around banning and the immediacy of it. It certain…
Re: A history of Hup, the jump sound of shooting games
#84Earlier quoted context omitted.
He's right though. Home PCs exploded in the early 90s. He said he was in DC. What he's saying is just not accurate at all. I grew up in a small Midwest town and tons of people had computers in the early 90s. Most people had a PC and internet by the late 90s. It was the heyday of Doom for crying out loud.
In the early 90s it depended vastly on your demographic in my neck of the woods (Minneapolis). I read that comment largely nodding in agreement. First you had to be able to afford one, even second hand 286's in the early 90's were a moderate expense for many families. I was absolutely the abnormal one of my peer group in school when I had pre-existing computer knowledge from home for "computer class". Certainly the o…
Re: A history of Hup, the jump sound of shooting games
#85The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
Re: A history of Hup, the jump sound of shooting games
#86Earlier quoted context omitted.
This strikes me as a bit pedantic as both of you are somewhat right and ultimately a lot of the assessments have been pretty subjective/qualitative. I tend to lean towards the other guy’s characterization personally, but I wouldn’t say you’re wrong . Part of it is that we have to recognize the video game industry dwarfs all other media right now - but in the early 90’s? Not even close. Yes gaming existed prior, inclu…
My perspective (from near Dayton, Ohio, US, born in 1977) was that a significant number of people had home computers (a lot of Commodore 64's and VIC 20's, various TRS-80 models, some Atari 8-bit machines, some TI machines, a few Amiga machines, a scant few Apple II's and even fewer Macintosh machines) but most kids my age weren't using the machines significantly. Kids might play a game here or there, or type a schoo…
Early on, the homework signaled which families had Apples and Macs with fancy printers that made an attempt at WYSIWG rendered fonts instead of grotty fixed font dot matrix. A lot of kids had Macs without techie parents but I suppose white-collar jobs or even some tradesmen who had made it to middle or upper-middle class. By high school PCs with Windows and laser printers were joining the fray. Marketing told parents this was good for their kids, and kids were aware of the wealth indicator too.
I feel like home computers were more office tools or educational rather than game platforms for most of my peers. I remember a subset of kids had games on VIC 20, C64, DOS PC, or Apple IIe/IIc in the mid 80s. By the late 80s we had more PC games, but many households already had dedicated Atari, Nintendo, or Sega set-top gaming. I think shareware and pirated game floppies did circulate further than just those who actually attended or even knew what a computer club or BBS might be.
Re: A history of Hup, the jump sound of shooting games
#87Earlier quoted context omitted.
Pretty sure you are right. I can see the image in my head, the soldier would roll and then kneel while shooting. Bond had no jump that I can I remember though. And now that I wrote that I sincerely hope to not have it mixed up with the "kneel while shooting" stance of the enemies in deus ex. Those did no roll. Edit: One can one enemy see do the roll in the next few seconds of https://youtu.be/D6l6_WKxRck?t=353 .
It was a really hilariously slow roll, and it didn't give enemies invincibility frames, so you could just shoot them a bunch while they were rolling and they'd flop over dead once they ended the roll.
Re: A history of Hup, the jump sound of shooting games
#88Donkey Kong (1981). Notable as the first platformer with jumping. Although this version may not be the original. https://www.youtube.com/watch?v=gSc3GCVOt_Y Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21 Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129 Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13 Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180 Manic Miner…
Re: A history of Hup, the jump sound of shooting games
#89Earlier quoted context omitted.
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
I'd like to add: 3. A huge (for the time) mod community. The amount of stupid mods I played in Quake 1/2 was amazing. So many original ideas that sometimes lead to the creation of completely new sub genres like action quake (a heavy influence for counter strike) or team fortress.
I think the best commercial arena shooters were Quake 3 Arena and Unreal Tournament 2004. Played the hell out of those at LAN parties.
For years I didn't game. I was never into solo play. However, about a year ago while working at a small start-up we decided to have a quick daily Deathmatch and settled on Xonotic (similar to Q3/UT2004) and I've actually been playing it a few times a week since. Absolutely love the fast pace arena stuff.
Re: A history of Hup, the jump sound of shooting games
#90There is this explosion-like “swoosh” sound that was emitted in Doom by one of the big baddies, and ever since I played that game as a kid I’ve heard it in all sorts of TV shows, movies, and other games. I wish someone did an article on that sound too!
I know exactly the sound you mean, and I hear it all the time in other media too. You can hear it repeatedly starting at 1:19 in this video: https://youtu.be/GQnuj5QsJFE
I also frequently hear some Doom mechanism and door sounds (usually DSPSTART and DSPSTOP but sometimes also DSDOROPN and DSDORCLS) in commercials, movies, and TV shows, as well as DSFIRSHT (imp/cacodemon fireball whooshing sound). Shows with werewolves or other monsters may feature the imp or zombieman sounds.