Live data from Hacker News

A history of Hup, the jump sound of shooting games

wired.com

71–80 of 107 posts

Re: A history of Hup, the jump sound of shooting games

#71
post #68
post #61

Earlier quoted context omitted.

He's right though. Home PCs exploded in the early 90s. He said he was in DC. What he's saying is just not accurate at all. I grew up in a small Midwest town and tons of people had computers in the early 90s. Most people had a PC and internet by the late 90s. It was the heyday of Doom for crying out loud.

In the early 90s it depended vastly on your demographic in my neck of the woods (Minneapolis). I read that comment largely nodding in agreement. First you had to be able to afford one, even second hand 286's in the early 90's were a moderate expense for many families. I was absolutely the abnormal one of my peer group in school when I had pre-existing computer knowledge from home for "computer class". Certainly the o…

My experiences are similar, though I lived in Packer country. I was very middle/lower middle class, and by 96, I would say most homes had PCs and started seeing some AOL installs, and by 2000 or so, most also had internet.

Late 80s however, the most advanced computers I'd see were parents that used them for work (developers and accountants) and Atari/Commodore 64.

Prices started dropping rapidly around 1990, and specs went explosively through the roof.

A great time to be alive, for sure.

Re: A history of Hup, the jump sound of shooting games

#72
An Archimedes platformer called Nemesis I had that came out in 1992 had a very distinctive 'hup' sound on jump (also a very distinctive 'sploosh' sound when you fell into the water and died, it was not a forgiving game) - I wonder if earlier platformers also did, and Quake was just the first game with such a sound effect that became truly iconic.

(I'm not proposing any genealogy here, it's sufficiently sensible linguistically that I'd be surprised if it -hadn't- been independently invented multiple times)

Re: A history of Hup, the jump sound of shooting games

#73
post #69

Earlier quoted context omitted.

I think you should allow people to share their own anecdotes and recollection of their own childhood. Its not like this person claimed that this was the case for all of the world, all of the US or all of their state. Maybe few/nobody his age where he lived was playing computer games, how can you know if that is nonsense?

Maybe not people his age, but I suspect he was simply too young to be aware of the burgeoning home computer scene, as made apparent but the bizarre suggestion that the only people playing computer games were computer professionals. As I said, " nonsense ".

Even as late as 1997 only ~35% of households in the US had a computer [0]. Earlier in the '90s it would have been quite a bit fewer, closer to the ~15% in 1990. Elsewhere in the world even fewer still. And it's very plausible that computer professionals were more likely to have a computer, substantially above the average.

You seem to have taken offense with what OP said and returned it for free, with no arguments attached.

[0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm

Re: A history of Hup, the jump sound of shooting games

#74
post #65

There is this explosion-like “swoosh” sound that was emitted in Doom by one of the big baddies, and ever since I played that game as a kid I’ve heard it in all sorts of TV shows, movies, and other games. I wish someone did an article on that sound too!

I know exactly the sound you mean, and I hear it all the time in other media too. You can hear it repeatedly starting at 1:19 in this video: https://youtu.be/GQnuj5QsJFE

YES!!! What is that thing?! Haha

Re: A history of Hup, the jump sound of shooting games

#75
post #30

The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…

> When I was a youngster in the early 90s [...] most homes didn't have a computer "Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography. > Almost nobody my age was playing computer games, only people working in industry. This, of cours…

Went to high school in an affluent suburb in the 90s in the US. “Playing computer games with friends” was either on one computer or involved dragging a computer over to a friend’s house and wiring it together with their desktop. Parent’s experience rings true to me.

Re: A history of Hup, the jump sound of shooting games

#76

There is this explosion-like “swoosh” sound that was emitted in Doom by one of the big baddies, and ever since I played that game as a kid I’ve heard it in all sorts of TV shows, movies, and other games. I wish someone did an article on that sound too!

Many of the Doom sound effects were sourced from the "Sound Ideas' General series sound effects library".

Re: A history of Hup, the jump sound of shooting games

#77
post #71
post #68

Earlier quoted context omitted.

In the early 90s it depended vastly on your demographic in my neck of the woods (Minneapolis). I read that comment largely nodding in agreement. First you had to be able to afford one, even second hand 286's in the early 90's were a moderate expense for many families. I was absolutely the abnormal one of my peer group in school when I had pre-existing computer knowledge from home for "computer class". Certainly the o…

My experiences are similar, though I lived in Packer country. I was very middle/lower middle class, and by 96, I would say most homes had PCs and started seeing some AOL installs, and by 2000 or so, most also had internet. Late 80s however, the most advanced computers I'd see were parents that used them for work (developers and accountants) and Atari/Commodore 64. Prices started dropping rapidly around 1990, and spec…

> and by 96, I would say most homes had PCs

Only ~35% of US households had a computer in 1997 [0]. Goes to show that your particular surroundings can easily skew your view of the situation.

[0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm

Re: A history of Hup, the jump sound of shooting games

#79

The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…

What the article kind of gets wrong or at least doesn't mention explicitly: pre-Quake id shooters didn't have a jumping sound not because it wasn't a priority, but because it simply wasn't possible to jump in Wolf 3D or Doom 1/2. So it totally makes sense that the first id game where you could jump would also have a sound for it.

Re: A history of Hup, the jump sound of shooting games

#80
post #65

Earlier quoted context omitted.

I know exactly the sound you mean, and I hear it all the time in other media too. You can hear it repeatedly starting at 1:19 in this video: https://youtu.be/GQnuj5QsJFE

YES!!! What is that thing?! Haha

Found it!

https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BALL...

Post reply on HN