In a sense, every (English?) word that ends in a vowel eventually ends in a 'p' when you close your mouth. Hup! Nope! Welp! Yep!
I can’t tell what this is trying to say
A history of Hup, the jump sound of shooting games
41–50 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#42Re: A history of Hup, the jump sound of shooting games
#43Earlier quoted context omitted.
> When I was a youngster in the early 90s [...] most homes didn't have a computer "Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography. > Almost nobody my age was playing computer games, only people working in industry. This, of cours…
This strikes me as a bit pedantic as both of you are somewhat right and ultimately a lot of the assessments have been pretty subjective/qualitative. I tend to lean towards the other guy’s characterization personally, but I wouldn’t say you’re wrong . Part of it is that we have to recognize the video game industry dwarfs all other media right now - but in the early 90’s? Not even close. Yes gaming existed prior, inclu…
Kids might play a game here or there, or type a school paper on them, but that was mostly it. I went to a few of the local "computer club" meetings that were mostly attended by the stereotypical middle-aged "computer guy" (who I have now become... >sighsome of the kids over into PC gaming. We had a small BBS scene, too, so that brought a few of the more computer-inclined kids into computing. (Of course, the ISPs moving in in 94-95 killed the BBS scene quickly.)
Game consoles-- the Atari 2600, NES, and SNES-- were the only significant interaction with computing devices at home that I saw. The "gaming scene", in the early 90s, was mostly about NES / SNES carts and arcade games (Mortal Kombat was a big deal).
I didn't got to a particularly well-funded public school so I saw Atari 8-bit, Apple II, and Mac LC machines there. Oh, and TI calculators, of course (but, sadly, mostly the TI-81... The '85 wasn't becoming "a thing" until I was in college).
Re: A history of Hup, the jump sound of shooting games
#44Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21
Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129
Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13
Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180
Manic Miner (1983) and Jet Set Willy (1984) are roughly equivalent: https://youtu.be/BgUzteADsRI?t=4 https://youtu.be/94Ywx6uVn9E?t=2
Super Mario (1985). https://youtu.be/rLl9XBg7wSs?t=15
Bubble Bobble (1986). Allegedly a version came out in 1982/83, this sound may have differed. https://youtu.be/BuXOSBb4hQw?t=2
I believe we can conclude that the premise of the article is largely false... jumping sounds had a rich and varied history in gaming before hup, and grunts are just one arrow in the stylistic quiver thereof. For a real 8-bit grunt, scroll to the start of Jungle King. Awesome. New ring tone anyone?
Re: A history of Hup, the jump sound of shooting games
#45I always thought it came from Blues Brothers (albeit "hut" vs "hup", but we were always saying it for jumping around sounds in the 80s and after): https://www.youtube.com/watch?v=Atks5rRqQkg
https://www.vocabulary.com/articles/wordroutes/hut-the-story...
Re: A history of Hup, the jump sound of shooting games
#46This definitely didn't come from Quake. Dark Castle did this, and that game came out in 1986: https://youtu.be/UndXYYosDk4?t=41
But note that Dark Castle doesn't make any sound on jumping -- it makes a sound (often) on completion of the jump. I presume that still counts.
Re: A history of Hup, the jump sound of shooting games
#47I remember we played Price of Persia without soundcard and one day my father came to tell me he saw the game in someone’s else computer and he could listen the steps and the junp.. we got a Sound Blaster 16 for that Christmas which came in a huge box. Bigger than a laptop today Edit: maybe it wasn’t prince of persia, I am confused now.
The Prince of Persia had such iconic footsteps. I think in part it was the rhythm. You could never go more than one screen-width before the steps would pause as the next screen appeared, so even when you were zooming through well-known territory, there was a start-stop rhythm. If I close my eyes, I think I could even work out the width of the screen in steps. I think around 10 or 11.
Re: A history of Hup, the jump sound of shooting games
#48The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> When I was a youngster in the early 90s [...] most homes didn't have a computer "Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography. > Almost nobody my age was playing computer games, only people working in industry. This, of cours…
Re: A history of Hup, the jump sound of shooting games
#49The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter:
1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping)
2. Curated experience (matchmaking) is inferior to community-led servers and maps
The magic of games from that period was due to both the game design and the nature of the Internet itself.
Re: A history of Hup, the jump sound of shooting games
#50Should be:
A History of Hup, the Jump Sound of Shooting Games