Earlier quoted context omitted.
I'd like to add: 3. A huge (for the time) mod community. The amount of stupid mods I played in Quake 1/2 was amazing. So many original ideas that sometimes lead to the creation of completely new sub genres like action quake (a heavy influence for counter strike) or team fortress.
I remember working at Compaq doing server support, clocking off at 5:30, and someone would fire up a Quaker 2 server. Roughly 20 people in the office would stay back to play for an hour. The mods were awesome. Someone had a Homer Simpson skin with about 10 different vocal samples for various damage. Best LAN sessions I ever had, I think. I think the best commercial arena shooters were Quake 3 Arena and Unreal Tournam…
A history of Hup, the jump sound of shooting games
91–100 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#92Earlier quoted context omitted.
It's been a long time since I played a multiplayer shooter, but I used to have admin on a UT2k3 IG CTF clan server. One oddly strong memory I have from those days was banning cheaters and swapping lists of banned UUIDs with the admins of our peer clans. Nowadays I read about rampant cheating and banwaves, but I think there was something to be said for local decisions around banning and the immediacy of it. It certain…
Not being a gamer, I'm not familiar with the level of cheating possibilities in modern games. I hear about it being done and the banwaves. What are players doing that is considered cheating?
Re: A history of Hup, the jump sound of shooting games
#93In a sense, every (English?) word that ends in a vowel eventually ends in a 'p' when you close your mouth. Hup! Nope! Welp! Yep!
¹ I haven't thought clearly about how nasals affect this, but it seems like still another possibility is to allow air to exit through the nose, producing /m/ instead of /p/.
² When I try to pay attention to what I'm doing when I deliberately stop a sustained vowel, it seems like I'm using glottal or velar stops much more often than I would have thought. Interesting!
Re: A history of Hup, the jump sound of shooting games
#94Earlier quoted context omitted.
> and by 96, I would say most homes had PCs Only ~35% of US households had a computer in 1997 [0]. Goes to show that your particular surroundings can easily skew your view of the situation. [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
Right, throw out seniors and households below the poverty line and I bet that number shoots to like 85%. The avg/median person very likely had a PC in 97.
If you just discard the data you don't like you will indeed end up only with the numbers you like. To turn the 35% into 85% you eliminated 60% of the households from the statistic.
The average or median person (household?) may have had one but it was still just 35%. So if you lived in a place with few old or poor people and the feeling that "everyone had a computer" was justified, it would just show how biased such anecdotes are. Because it means somewhere else a twice as many people lived surrounded only by the rest of the households where there were almost no computers at all. And in the "early 90s" the ratio was closer to 1:5.
> Goes to show that your particular surroundings can easily skew your view of the situation.
Re: A history of Hup, the jump sound of shooting games
#95In Norwegian (and probably other Scandinavic languages) the word for "jump" is "hopp". I've never realized before how intuitive I've always felt it to be. It's like an animal sound verb (mooing etc.), just for a human activity.
In English both hop and up.
Re: A history of Hup, the jump sound of shooting games
#96Earlier quoted context omitted.
Not being a gamer, I'm not familiar with the level of cheating possibilities in modern games. I hear about it being done and the banwaves. What are players doing that is considered cheating?
Invisible walls and automatic aiming. It ruins the experience for anyone trying to get better at it. Especially now, with automatic matchmaking. You have to climb the ranks and beat the cheaters, whereas before you just had to know which servers had the good players in them.
Re: A history of Hup, the jump sound of shooting games
#97Earlier quoted context omitted.
> What I think of as the golden age of FPS games happened shortly after, in 98, with the release of Half-Life and Unreal. I think there are two components to this: the quality of the games and the community. Modern shooters like Overwatch are amazing. Where they tend to falter: 1. Lack of emergent gameplay (circle jumping, bunny hopping, conc grenade jumping) 2. Curated experience (matchmaking) is inferior to communi…
I'd like to add: 3. A huge (for the time) mod community. The amount of stupid mods I played in Quake 1/2 was amazing. So many original ideas that sometimes lead to the creation of completely new sub genres like action quake (a heavy influence for counter strike) or team fortress.
Re: A history of Hup, the jump sound of shooting games
#98Donkey Kong (1981). Notable as the first platformer with jumping. Although this version may not be the original. https://www.youtube.com/watch?v=gSc3GCVOt_Y Donkey Kong Jr (1982). https://youtu.be/GmOJN-zq6yg?t=21 Moon Patrol (1982). https://youtu.be/39EsNumG3Fc?t=129 Jungle King (1982). https://youtu.be/ahfHlIqOLRY?t=13 Alley Cat (1983). Note silence until clothes line. https://youtu.be/C9pFZVfWPMo?t=180 Manic Miner…
Re: A history of Hup, the jump sound of shooting games
#99Earlier quoted context omitted.
Invisible walls and automatic aiming. It ruins the experience for anyone trying to get better at it. Especially now, with automatic matchmaking. You have to climb the ranks and beat the cheaters, whereas before you just had to know which servers had the good players in them.
Okay, but how does a cheater use invisible walls and automatic aiming? Are they patching their local binary of the game to give them features other players do not have? I know playing against a cheater sucks, but I'm really curious on how the cheats occur. I'm guessing this is like anything else where one clever person figures it out first, and then the rest of the cheaters just use the trick without knowing anything…
Pretty much. It's often a little more sophisticated, (e.g. it's common to use dll injection and not actually modify the binary) but yes
Re: A history of Hup, the jump sound of shooting games
#100Earlier quoted context omitted.
I can’t tell what this is trying to say
Because closing your mouth makes a “p” sound, at least in languages that accept “unreleased stops”, like (American?) English does.