Patrick's Parabox
11–20 of 36 posts
Re: Patrick's Parabox
#12This is great. I do think I'd get sea sick from playing it for an hour though.
The game itself doesn't involve this constant slow zooming. It's just for effect for the trailer to demonstrate the recursive nature of the game.
Re: Patrick's Parabox
#13This looks pretty good, and reminds me of Recursed, another recursive puzzle game sitting in my backlog: https://store.steampowered.com/app/497780/Recursed/
Re: Patrick's Parabox
#14Re: Patrick's Parabox
#15Seems to be inspired by Tom7's "You can't win this game, it exists only to destroy your mind" [1]. Tom7 is like an indie intellectual/artistic hero of mine. Be sure to check out his other stuff. [2] [1] http://entire.spacebar.org/ [2] http://www.tom7.org/
Re: Patrick's Parabox
#16It looks like an amazing puzzle game. I hate it and will never play it, but it looks amazing.
Re: Patrick's Parabox
#17I'm quite far in now, but I think there's still a while to go. The game purportedly had 300+ puzzles.
More than anything I'm really enjoying how comprehensively the rules are explored. There seems to be every permutation of rules used in a puzzle somewhere and the number of different 'rules' or 'ideas' that it gets out of a relatively simple premise is pretty staggering - probably more than most sokoban games I've played.
On that note, I'm really enjoying the glut of quality puzzle games recently. The Witness, Stephen's Sausage Roll, anything by Alan Hezelden (Good Snowman, Cosmic Express, monsters expedition), Bonfire Peaks, Pipe Push Paradise, Baba is You, Recursed and more. It's a good time to be a puzzle gamer.
Re: Patrick's Parabox
#18I'm not sure if it's still true, but for a while this game had zero negative reviews on Steam. I'm quite far in now, but I think there's still a while to go. The game purportedly had 300+ puzzles. More than anything I'm really enjoying how comprehensively the rules are explored. There seems to be every permutation of rules used in a puzzle somewhere and the number of different 'rules' or 'ideas' that it gets out of a…
Re: Patrick's Parabox
#19Re: Patrick's Parabox
#20Earlier quoted context omitted.
The game itself doesn't involve this constant slow zooming. It's just for effect for the trailer to demonstrate the recursive nature of the game.
The constant zooming is straight from a specific level in the game. The next level is similar and constantly zooms out. Those are the only two I've experience so far with that mechanic.