Live data from Hacker News

Patrick's Parabox

twitter.com

11–20 of 36 posts

Re: Patrick's Parabox

#12
post #7
post #3

This is great. I do think I'd get sea sick from playing it for an hour though.

The game itself doesn't involve this constant slow zooming. It's just for effect for the trailer to demonstrate the recursive nature of the game.

The constant zooming is straight from a specific level in the game. The next level is similar and constantly zooms out. Those are the only two I've experience so far with that mechanic.

Re: Patrick's Parabox

#13
post #11

This looks pretty good, and reminds me of Recursed, another recursive puzzle game sitting in my backlog: https://store.steampowered.com/app/497780/Recursed/

I've played Recursed, and it's quite fun. This definitely gives off the same feel, especially if you can squeeze one minimap cube into another.

Re: Patrick's Parabox

#15

Seems to be inspired by Tom7's "You can't win this game, it exists only to destroy your mind" [1]. Tom7 is like an indie intellectual/artistic hero of mine. Be sure to check out his other stuff. [2] [1] http://entire.spacebar.org/ [2] http://www.tom7.org/

I really loved his approach to art -- crap art! http://crapart.spacebar.org/

Re: Patrick's Parabox

#17
I'm not sure if it's still true, but for a while this game had zero negative reviews on Steam.

I'm quite far in now, but I think there's still a while to go. The game purportedly had 300+ puzzles.

More than anything I'm really enjoying how comprehensively the rules are explored. There seems to be every permutation of rules used in a puzzle somewhere and the number of different 'rules' or 'ideas' that it gets out of a relatively simple premise is pretty staggering - probably more than most sokoban games I've played.

On that note, I'm really enjoying the glut of quality puzzle games recently. The Witness, Stephen's Sausage Roll, anything by Alan Hezelden (Good Snowman, Cosmic Express, monsters expedition), Bonfire Peaks, Pipe Push Paradise, Baba is You, Recursed and more. It's a good time to be a puzzle gamer.

Re: Patrick's Parabox

#18
post #17

I'm not sure if it's still true, but for a while this game had zero negative reviews on Steam. I'm quite far in now, but I think there's still a while to go. The game purportedly had 300+ puzzles. More than anything I'm really enjoying how comprehensively the rules are explored. There seems to be every permutation of rules used in a puzzle somewhere and the number of different 'rules' or 'ideas' that it gets out of a…

I think your 3rd paragraph is the highest praise a puzzle game can receive. The most satisfying feeling when I’m playing a game is when I think I grasp the scope of the rules, and then they go there with it, and I’m like oh no they did not…

Re: Patrick's Parabox

#19

It looks like an amazing puzzle game. I hate it and will never play it, but it looks amazing.

I get anxiety from looking at it. Similar to the movies “the cube”

LOL. Exactly that! I took one look at this thing and started to think about harming myself haha

Re: Patrick's Parabox

#20
post #7

Earlier quoted context omitted.

The game itself doesn't involve this constant slow zooming. It's just for effect for the trailer to demonstrate the recursive nature of the game.

The constant zooming is straight from a specific level in the game. The next level is similar and constantly zooms out. Those are the only two I've experience so far with that mechanic.

If anyone gets to one of those levels and is unable to play due to the visual effect, you can hit 7 on your keyboard and it switches to an alternate view. I think this actually works on all levels, kind of an interesting feature.
Post reply on HN