Claymorphism: Will it stick around?
61–70 of 114 posts
Re: Claymorphism: Will it stick around?
#62Earlier quoted context omitted.
I have also noticed that anyone who says they didn’t enjoy the game just gets ridiculed and told they just suck at playing games. I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.
I want to like it, but am about the same. Even after a walkthrough on youtube to a boss that I just don't have the skills to even come close to beating... not my thing.
Re: Claymorphism: Will it stick around?
#63This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
We need much, much more childish things in life, not fewer.
Re: Claymorphism: Will it stick around?
#64Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…
This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".
Re: Claymorphism: Will it stick around?
#65This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
To be fair the article does address the childish criticism: “ One of the major points of criticism is that overusing Claymorphism and going overboard with colors and typography can give off a somewhat childish feel to the UI.”
Re: Claymorphism: Will it stick around?
#66This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
We need much, much more childish things in life, not fewer.
Re: Claymorphism: Will it stick around?
#67Turns out what I've been calling "Pocoyo design"[0] is actually called "Claymorphism"... [0] https://www.pocoyo.com/
Re: Claymorphism: Will it stick around?
#68This passage is laughable. Mobile performance is a "concern" only on the most abstract sense. In reality, mobile sites are filled to the brim with JS, trackers, and other bloat. I hardly think loading a few hundred KB of button graphics would make much of a difference.
Re: Claymorphism: Will it stick around?
#69Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…
Re: Claymorphism: Will it stick around?
#70Is this really a trend? I'm getting very strong neumorphism vibes from it: A contrived trend that never really worked, looked outdated from the start, and never got main stream. The real vs Dribbble ratio of the examples in this post points in the same direction. I do think the 3d graphics are a trend, which fair enough have often a sort of clayish aesthetic, but I am very skeptical that will become a popular all enc…
I thought it was over already. It's funny cause it was a fad in early 2000s when photoshop added procedural filters (shadows, inset, etc) so people used near the same ideas. Done well enough, clay can make for some nice children like UIs but it seems limited.