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Claymorphism: Will it stick around?

smashingmagazine.com

61–70 of 114 posts

Re: Claymorphism: Will it stick around?

#62

Earlier quoted context omitted.

I have also noticed that anyone who says they didn’t enjoy the game just gets ridiculed and told they just suck at playing games. I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.

I want to like it, but am about the same. Even after a walkthrough on youtube to a boss that I just don't have the skills to even come close to beating... not my thing.

Treat it like a puzzle game :) The game isn't hard but you've got to be willing to keep trying. If that's not your thing, that's completely fine - it's just that I felt the same way when I first started playing Demon Souls and when I went back after giving up it finally clicked for me.

Re: Claymorphism: Will it stick around?

#63
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

We need much, much more childish things in life, not fewer.

I feel completely opposite, but I'm curious where you come from here? Could you say some words to explain what you mean?

Re: Claymorphism: Will it stick around?

#64
post #30
post #10

Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…

This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".

It's a classic appeal to authority. Rather than accept that people actually like what they're playing, they fall back to what they've been told is correct by their design professors. I find it darkly humorous that the UX designer who made that first "Elden Ring got 97 on metacritic. My life is a lie" statement on twitter never really reflected on it.

Re: Claymorphism: Will it stick around?

#65
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

To be fair the article does address the childish criticism: “ One of the major points of criticism is that overusing Claymorphism and going overboard with colors and typography can give off a somewhat childish feel to the UI.”

I'm pretty sure they are saying that any use is childish, not just overuse.

Re: Claymorphism: Will it stick around?

#66
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

We need much, much more childish things in life, not fewer.

I'm fine with my bank not acting childish. It doesn't invoke a feeling of trust, which is important with some of these companies.

Re: Claymorphism: Will it stick around?

#68
> Realistic and elaborate UI elements weren’t a good fit for websites that thrived on simplicity, clean layout, and straightforward usability. Additionally, as responsive web design grew in popularity and mobile performance became a concern, the visually rich and detailed graphics were being slowly phased out.

This passage is laughable. Mobile performance is a "concern" only on the most abstract sense. In reality, mobile sites are filled to the brim with JS, trackers, and other bloat. I hardly think loading a few hundred KB of button graphics would make much of a difference.

Re: Claymorphism: Will it stick around?

#69
post #10

Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…

I want to agree with you on the fancy burger site point you made, though I know that I would try to load that site on mobile because I'd be trying to find a place to eat on the go and I would be very annoyed at it immediately.

Re: Claymorphism: Will it stick around?

#70

Is this really a trend? I'm getting very strong neumorphism vibes from it: A contrived trend that never really worked, looked outdated from the start, and never got main stream. The real vs Dribbble ratio of the examples in this post points in the same direction. I do think the 3d graphics are a trend, which fair enough have often a sort of clayish aesthetic, but I am very skeptical that will become a popular all enc…

I thought it was over already. It's funny cause it was a fad in early 2000s when photoshop added procedural filters (shadows, inset, etc) so people used near the same ideas. Done well enough, clay can make for some nice children like UIs but it seems limited.

Bevel and emboss!!
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