Also, this neumorphism/claymorphism thing gives off some strong Windows XP Luna [1] vibes, maybe it should have been mentioned somewhere.
Claymorphism: Will it stick around?
51–60 of 114 posts
Re: Claymorphism: Will it stick around?
#52We need a total and complete shutdown of web designers until we can figure out what is going on.
But that sometimes gets too boring even for them, so they invent new crap to get around the ban on skeuomorphism.
I wish they would just go back to skeu as practiced in the 90s to 2000s, just updated for the modern high res. WinXP and Win7 were great. Win2000 was perfectly fine by period standards.
Re: Claymorphism: Will it stick around?
#53This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
I guess you didn’t like windows XP either!
Re: Claymorphism: Will it stick around?
#54Re: Claymorphism: Will it stick around?
#55This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
Re: Claymorphism: Will it stick around?
#56Earlier quoted context omitted.
The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.
You can't tell me that the major design features of Material design are based on user research. I've seen so many people completely confused by these, even the most basic aspects, like input fields.
Re: Claymorphism: Will it stick around?
#57Earlier quoted context omitted.
This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".
I have also noticed that anyone who says they didn’t enjoy the game just gets ridiculed and told they just suck at playing games. I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.
Re: Claymorphism: Will it stick around?
#58Earlier quoted context omitted.
Google's Material Design is such a hostile system. "lets create action buttons well away from the action" "modal dialogues _must_ take over as much area as possible, regardless of triviality" For all the noise about research lead UX, it doesn't seem that people actually performed research on users, only other UX people.
The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.
Re: Claymorphism: Will it stick around?
#59This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
Re: Claymorphism: Will it stick around?
#60This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…