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Claymorphism: Will it stick around?

smashingmagazine.com

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Re: Claymorphism: Will it stick around?

#51
Actually the iOS1 home screen is... Not as skeuomorphic as it could have been? The Telephone, Mail, and SMS icons are all highly stylized. Plus, all icons have that rounded square frame that makes absolute sense for a touch-based UI, but is not skeuomophic at all. Maybe there's a lesson here, like "don't overdo it"?

Also, this neumorphism/claymorphism thing gives off some strong Windows XP Luna [1] vibes, maybe it should have been mentioned somewhere.

[1] https://en.wikipedia.org/wiki/Windows_XP_visual_styles

Re: Claymorphism: Will it stick around?

#52
post #19

We need a total and complete shutdown of web designers until we can figure out what is going on.

I think they are having a contest to see who can do the least design.

But that sometimes gets too boring even for them, so they invent new crap to get around the ban on skeuomorphism.

I wish they would just go back to skeu as practiced in the 90s to 2000s, just updated for the modern high res. WinXP and Win7 were great. Win2000 was perfectly fine by period standards.

Re: Claymorphism: Will it stick around?

#53
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

I guess you didn’t like windows XP either!

The Windows XP Luna theme is one of the ugliest themes I've ever laid eyes on.

Re: Claymorphism: Will it stick around?

#55
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

We need much, much more childish things in life, not fewer.

Re: Claymorphism: Will it stick around?

#56
post #11

Earlier quoted context omitted.

The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.

You can't tell me that the major design features of Material design are based on user research. I've seen so many people completely confused by these, even the most basic aspects, like input fields.

They ended up doing a study for their text fields. The result was something anyone with a shred of common sense would've said and has said from the beginning https://medium.com/google-design/the-evolution-of-material-d...

Re: Claymorphism: Will it stick around?

#57
post #30

Earlier quoted context omitted.

This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".

I have also noticed that anyone who says they didn’t enjoy the game just gets ridiculed and told they just suck at playing games. I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.

I want to like it, but am about the same. Even after a walkthrough on youtube to a boss that I just don't have the skills to even come close to beating... not my thing.

Re: Claymorphism: Will it stick around?

#58
post #11

Earlier quoted context omitted.

Google's Material Design is such a hostile system. "lets create action buttons well away from the action" "modal dialogues _must_ take over as much area as possible, regardless of triviality" For all the noise about research lead UX, it doesn't seem that people actually performed research on users, only other UX people.

The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.

If only they did any research. The moment they actually do it, their fantasies are immediately invalidated: https://medium.com/google-design/the-evolution-of-material-d...

Re: Claymorphism: Will it stick around?

#59
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

To be fair the article does address the childish criticism: “ One of the major points of criticism is that overusing Claymorphism and going overboard with colors and typography can give off a somewhat childish feel to the UI.”

Re: Claymorphism: Will it stick around?

#60
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

I feel like life could use the levity right now
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