Earlier quoted context omitted.
Why blame anyone? Gamers get the content they want in the way they prefer to pay for it, developers and publishers get paid. The market has pretty clearly spoken and decided that people prefer cosmetic micro transactions with free to play games. Just because it doesn’t match the Hacker News gaming utopia template doesn’t mean anyone is doing anything wrong. This is especially true for multiplayer games where a lot of…
I also think “Why blame anyone?”, but not because there’s no problem. Just because it doesn’t make sense to blame individuals for market movements. Markets are powered by billions of instances of “what someone wants” but that doesn’t mean the resulting market movements are always a good indicator of what everyone wants as an environment. Sometimes aggregate human activity results in a crappy experience for most parti…
I hate what video games have become
561–570 of 690 posts
Re: I hate what video games have become
#562I don't agree. The industry has begun splintering in the same manner as Hollywood. Disney releases popcorn-entertainment and makes money off merchandise. Indie studios are creating quality movies of a tier that we never used to see before. Lastly, have some quirky bigwigs (wes anderson, Edgar Wright) who reliably create highly-stylized memorable if familiar works. Epic, EA and Ubisoft are the Disney equivalents. Nint…
Re: I hate what video games have become
#563I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
Re: I hate what video games have become
#564Earlier quoted context omitted.
That's not true though. No game lives off the general public buying a few cosmetics. It lives off a few addicted people buying thousands of dollars worth, while the vast majority pay nothing. It's a terrible business model that will hopefully be outlawed in the coming decade.
I had assumed those "few addicted people buying thousands of dollars worth" were instead just people with a lot of disposable income. You could be right though, and it is addiction. That would in fact be uncool. My only data-point though is a friend of mine who has spent hundreds of dollars (or more?) on Star Citizen ships and he is the disposable-income kind of gamer.
Re: I hate what video games have become
#565I play Fall Guys and Warzone, both of which offer cosmetic modifications that are unlockable both through gameplay and by purchasing them. IMO, the cosmetics are little more than flair that add a little bit of fun and personal expression to the experience. Along with the "Battle Pass" model, where users are rewarded for regular play during content "Seasons", these mini-economies incentivize people to play regularly (…
Yeah the Rambo skin was worth $10 and it added to the experience. I don’t mind paying extra for it. However Warzone is a prime example of cosmetics affecting the game - remember any of the scandals (DMR-gate of Dec 2020), when the desire to sell weapon blueprints / Battle Pass pushes the designers overpower the new weapons. It’s subtle but very toxic. Or the Roze skin. Even if that one wasn’t intentional they can’t c…
Re: I hate what video games have become
#566You can't lend IP you've purchased to a friend. You can't resell your content to others. Even consumer electronics are becoming increasingly worthless, as they require perpetual internet connection so they can rent seek via subscriptions and ads for a device you already paid for.
The idea of ownership is being destroyed, and consumers' ambivalence to this is extremely disappointing to me.
It should be illegal to have "buy" button when the purchaser doesn't really own anything.
Re: I hate what video games have become
#567Earlier quoted context omitted.
A better phrasing is whether they offer a competitive advantage.
The reality is that they kinda do, people with expensive cosmetics are viewed as being better players by their teammates and opponents. The significance of this can be hard to measure, but in most games it's bigger than a small stat boost that would be immediately seen as p2w
Re: I hate what video games have become
#568This is happening to all IP industries and leaking into other ones. You no longer buy a song, movie, ebook, or game and truly own it. You get a non-transferrable license that only last as long as you don't do anything to anger the fickle platform overlords. You can't lend IP you've purchased to a friend. You can't resell your content to others. Even consumer electronics are becoming increasingly worthless, as they re…
Re: I hate what video games have become
#569Earlier quoted context omitted.
This is absurd. So you also don't use any software products which are a) free to use or b) habe a free tier?
Back in the 90s shareware was common, you’d get the first level of Duke Nukem, but to get the rest you had to pay That’s closer to the “free tier” stuff, and a very different model to modern “freenium” games.
The full game included a Part 2 and Part 3.
Re: I hate what video games have become
#570Earlier quoted context omitted.
The median spend might be zero $ per year.
Also might be more. And with a game like Lol, where it is literally pay to win, I wouldn't be surprised if it were more.