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I hate what video games have become

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Re: I hate what video games have become

#122
post #53

It's a great business model for multiplayer games. They live and die on the basis of network effects, and gating access behind a $25-60 upfront payment means most games die from gradual attrition - which is just sad to watch happen when it's an enjoyable but niche game. Subscriptions are dead, with even Blizzard struggling to make it work, and most DLC models just don't work for multiplayer. Looking at my Steam libra…

It's a business model that works off of whales. It's predatory and exploits the same people that gambling does.

Re: I hate what video games have become

#123

Earlier quoted context omitted.

Yeah, people blame the developers, blame the publishers, but I think the sad truth is, gamers themselves shoulder much of the blame. Somehow the public came to believe that everything should be free. Maybe it was the internet? Maybe it was sites/apps like Facebook? Regardless, when a great piece of software that happens to have a price tag fails to sell, whose fault is that? Don't blame developers/publishers for goin…

Why blame anyone? Gamers get the content they want in the way they prefer to pay for it, developers and publishers get paid. The market has pretty clearly spoken and decided that people prefer cosmetic micro transactions with free to play games. Just because it doesn’t match the Hacker News gaming utopia template doesn’t mean anyone is doing anything wrong. This is especially true for multiplayer games where a lot of…

That's not true though. No game lives off the general public buying a few cosmetics. It lives off a few addicted people buying thousands of dollars worth, while the vast majority pay nothing. It's a terrible business model that will hopefully be outlawed in the coming decade.

Re: I hate what video games have become

#125

Earlier quoted context omitted.

Yeah, people blame the developers, blame the publishers, but I think the sad truth is, gamers themselves shoulder much of the blame. Somehow the public came to believe that everything should be free. Maybe it was the internet? Maybe it was sites/apps like Facebook? Regardless, when a great piece of software that happens to have a price tag fails to sell, whose fault is that? Don't blame developers/publishers for goin…

Why blame anyone? Gamers get the content they want in the way they prefer to pay for it, developers and publishers get paid. The market has pretty clearly spoken and decided that people prefer cosmetic micro transactions with free to play games. Just because it doesn’t match the Hacker News gaming utopia template doesn’t mean anyone is doing anything wrong. This is especially true for multiplayer games where a lot of…

> The market has pretty clearly spoken and decided that people prefer cosmetic micro transactions with free to play games.

All that the market discovered is that there is a huge number of "whales" that can be exploited. The "fun" will begin once the whales have squandered their money and will either leave entirely or, and that's the scenario I fear, some (or someone's relatives) will raise a sob story in front of their local newspaper or politician... ending in a repeat of the early 2000s with videogames being blamed as a whole for the excesses of a few, and religious and other moral fundamentalists getting ahead.

Re: I hate what video games have become

#126
post #66
post #7

I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…

One complaint I've had with RL recently is that it seems like they've put all their energy into new visuals and cosmetics while leaving the game mostly unchanged. The standard multi ranked map sometimes feels boring and I've wondered why they don't add different types of maps to the mix; spheres, tubes, different physics, goals in the center, figure 8 map(?), embankments (like map in season 1), etc. I guess it's simp…

Not that I'm outright opposed to this kind of thing, but often messing with core mechanics in wacky ways is a lot more fun on paper than in practice.

There's a lot of games that have a sort of boring standard (SC2's 1v1 ladder maps are all same-y, nobody competitive plays Smash with items on, etc.) and the fact that you see this pop up repeatedly in unrelated communities should probably tell you something.

IMO, when you have a game with sufficiently deep mechanics, wackiness tends to obscure that depth, resulting in an experience that's less interesting rather than more. Like if you added Mario Kart abilities to football/soccer and suddenly the winning team was getting regularly blue shelled, I don't think it would improve the experience, even if initially it'd be hilarious.

Now maybe it's still worth it to have "party game" modes in some cases, I'm just saying that these modes might not have legs, so to speak, and thus may not be worth the dev effort if hardly anyone plays them.

Re: I hate what video games have become

#127
post #15

There's a lot to dislike, but my gripes as a developer who occasionally dabbles in games are more along the lines of "this puzzle game prototype is interesting and may be worth polishing up and tossing on steam, but oh right, it won't even pay for itself unless I turn it into yet another gambling machine." Then I go back to writing system software.

Yeah, people blame the developers, blame the publishers, but I think the sad truth is, gamers themselves shoulder much of the blame. Somehow the public came to believe that everything should be free. Maybe it was the internet? Maybe it was sites/apps like Facebook? Regardless, when a great piece of software that happens to have a price tag fails to sell, whose fault is that? Don't blame developers/publishers for goin…

This is like saying we should blame the smoker, the junkie, or the gambling addict. The latter is an especially accurate comparison because these companies turn their games into gambling machines.

Sure, personal responsibility is important. In the end the only person who can free an addict from the quagmire of addiction is them. But that doesn't stop us from regulating the fuck out of tobacco companies, heroin dealers or casinos to reduce the harm they do to their victims.

The elephant in the room is that we as an industry hold the power to alter people's psychology on a greater scale than any drug. But people stay silent because it delivers the paychecks and the shareholder returns...

Re: I hate what video games have become

#129

One interesting thing I've heard when working for a company that had microtransaction mechanics is, "Non paying players create content". By engaging in the community, even if in isolation they cost the devs money to host, they create the content and also the audience for the whale's behaviour. I think a lot of us have a vision of a childlike, halcyon "purity" of experience, in the joy of gameplay itself, that we woul…

I guess I’m not quite a whale but for a brief period of time I was spending several hundred dollars a week to run contests and pay for ships and game time for an Eve: Echoes (the mobile version, although I did play the original) corporation. We had 100+ people playing, I was their fearless leader, we had a war at one point, lots of fun. I knew once I stopped all the spending a lot of people would just leave and I wanted the party to keep going for a little while longer. I bought an iPad Pro so it’d be easier for me to administer my corporation. It was during COVID and it made me feel important and felt like I had friends. I couldn’t keep it up though, and maybe 75 people evaporated to wherever they came from.

We ended up with about 25 people sticking around, people idolized me and it was fun for awhile. Eventually (after a few months) I got bored and gave the reins over to a much less “fearless leader founder” person and much more “I am an accountant irl and Eve sounds neat” type person, which worked out pretty well, and the corporation thrived. I think back fondly to that and felt like it was worth it.

Alternatively, maybe ten years ago I spent a similar amount of money on this mobile game that was like sim city and Pokémon and time lapse command and conquer all rolled into one. I hate that I played that and hate how they managed to get my addiction loop just right and I was spending most of my paycheck on this stupid game. I had a guild and “friends” there too but it just felt like we were a bunch of addicts justifying each other’s spending habits. We knew what the in app purchase limits were for apple and how to get around them and stuff that just seems insane to me now.

Re: I hate what video games have become

#130

Another way of looking at it is that there is a vast, almost infinite quantity of quality games being created by independent studios. If you don't like one game, there's vast, vast choice. Go support the little guy by exploring the games on Steam and become happy again with what games have become. I don't think many of the independent games have microtransactions. They might have ads.

Choice that's full of crap is worse than no choice at all - it completely buries any decent game in a mountain of unplayable garbage that's not even worth the free wifi to download. PC and Console are not at that level yet, but mobile gaming is impossible to access, as for any 1 decent or good game that might exist, there are literally thousands of crap ones that try to waste your time, get you addicted, and make you pay hundreds of dollars (!!!) to survive.
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