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I hate what video games have become

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521–530 of 690 posts

Re: I hate what video games have become

#521
Two Words: Elden Ring.

90+ hours into the game. 100% pure joy.

> a game I spend more than 2000 hours is now a game I hate -and don’t play, of course-.

2000 hours is quite a lot of time to invest in a game. I imagine the longevity for the game is because the developers were updating the game, which was funded by the very things the author is complaining about.

Re: I hate what video games have become

#522
post #517

Earlier quoted context omitted.

"Chest of gems" != Loot box (which is probably what freedom2099 meant when they said "chests")

Not sure why you're telling me that. freedom2099 is the one conflating things. The article is about Rocket League, a game without loot boxes.

Ah good point

Re: I hate what video games have become

#523
post #211

Earlier quoted context omitted.

The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this: > The items that you buy have absolutely no impact on gameplay and are just visuals Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items. Further, visuals do impact the gameplay. You could argue about the difference b…

> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

You're strawmanning, they don't ship Rocket League with all the graphics turned off and force you to pay for them. They sell silly hats and skins in addition to the already great graphics that they provide with the base model.

Re: I hate what video games have become

#524

Earlier quoted context omitted.

> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

> no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them. Not a meaningful comparison. A game without textures would be hardly playable at all. The same can't be said for skins or accessories to your character/vehicle. You don't get eye-cancer with the default skin. If you feel you need that virtual Louis Vuitton bag to fully enjoy the game then well be a sucke…

The Rocket Pass is a pretty sweet deal if you play a fair amount. I think it's 10 bucks and you can earn enough credits to get the next season's Rocket Pass.

I don't really muss with my car too much anymore, instead I just click "Equip Now" every time I can and slowly modify it over time.

Re: I hate what video games have become

#525

Earlier quoted context omitted.

The hitboxes are the same, so to any seasoned player the visuals really don't matter gameplay wise, as long as the model isn't too out of scale with it's hitbox.

Unless there have been changes in the game, different cars have different hitboxes so technically in this circumstance you might be wrong. Not that there any absolutely amazing car for hitboxes, but there are differences and they affect gameplay.

Nope, there's just a few different hit box models, the visual model just gets assigned to one of the existing different hit boxes.

Re: I hate what video games have become

#526
FWIW, that's one reason why I turned away from commercial games and play almost only FOSS games.

Yes, they don't have an income so they are at least 10 years behind on tech and generally have less good assets (textures, shaders, sound) (there are exceptions), yes, the player base is more on the 10,000s at best than on the million (an obvious problem for multiplayer games), but on the bright side their decisions are not tainted by profitability or business model considerations.

For instance, to replace Rocket League, OP could try the soccer mode of SuperTuxKart.

Re: I hate what video games have become

#527
post #204

Earlier quoted context omitted.

Quite right. If there's a golden age of video gaming, we're living in it now. The sheer quantity of quality, innovative games out there is almost absurd.

I disagree. There are previously popular genres that are either in sharp decline or basically dead (RTS comes to mind). Other genres (MMOs) have been almost completely taken over by games with freemium models and there are few options available if you're not into that. Finally, games on the world's most popular computing/gaming platform in the world (cell phones) are almost all freemium/gacha. This is extremely disap…

But there have been so many games created that it's possible to spend ages just going through one's Steam backlog without having to bother with modern games. I'm currently playing Fallout: New Vegas and the original F.E.A.R.

Who needs modernity?

Re: I hate what video games have become

#528

Earlier quoted context omitted.

Partly. I stopped playing multiplayer games years ago because I was missing out on so many good single player ones. But wanting to play an online multiplayer game these days puts you in a very large bubble with very few options. After scanning the top 10 multiplayer games on twitch it seems the majority follow similar principles.

My biggest problem with MP games is that there is little room for casual gamers in these competitive games anymore. It stops being fun when you get dunked on repeatedly and it’s getting harder to find community servers where people are playing for fun and not to win and clip it for twitch/YouTube/tiktok.

Yes. I used to play Counter-Strike (pre 1.6) at a fairly high level. But it was still basically goofing around compared to what is expected of even novice players in Counter-Strike these days. I guess a lot of people want to be the next esports/twitch star and unless you're a god gamer you're ruining their chances.

Re: I hate what video games have become

#529
While it is true that there are a ton of great games out there, the reality is that if you enjoy multiplayer, community matters A LOT.

There was an excellent game released recently called Chivalry 2. It was an extremely fun "realistic-ish" sword fighting game with huge servers and excellent implementation.

Last time I checked, nobody was playing. This is true for SO MANY interesting multiplayer games.

So I feel what this person is saying. Popular multiplayer games are not to my taste these days ( I miss Quake III ). And there isn't a huge community for a lot of the games I am interested in. So it goes.

Another thing is: A lot of these games are made for young people. So yes they do dumb dances and are cringe-y but you have to just get over that. I very normal and was really into zombies when I was 11, I'm sure I would be doing the Fortnite dances as well. Though I may have been contrarian and into PUBG...

Re: I hate what video games have become

#530

There are so many new and dufferent games being created at all times, I defy you to even point in a general direction and say "this is what video games are". Coupled with that is the horrible viewpoint that the money for your game is now "wasted", which assumes that most everything we buy is kept, when in reality, most of what we buy is transient: food, energy, garments.

I think people play games looking for an escape. So a game that attempts to bring the "transient reality" of everyday life as part of it's core mechanic is severely missing the point. Then again, Roblox has kids literally "working" for each other. So, what do I know?

Roblox and kids might not be the best example, given that that doesn't reflect the reality for kids they'd want to escape.
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