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I hate what video games have become

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Re: I hate what video games have become

#421
post #415

Earlier quoted context omitted.

Also might be more. And with a game like Lol, where it is literally pay to win, I wouldn't be surprised if it were more.

What aspect is pay to win?

You need to pay for champions, they are not unlocked for free.

Re: I hate what video games have become

#422
My son is eleven, and he has been so frustrated so many times when he's found what he thought was a good game, only to discover that it's a pay-to-win game.

I've learned in this thread that there are games where most or all of the IAPs are cosmetic, and don't give players significant advantages. My son already plays Rocket League. Can anyone recommend other good games where you don't have to buy your way to competitiveness?

Re: I hate what video games have become

#423
post #155

Earlier quoted context omitted.

Good thing they have whales like me who will spend 100x of what you would have paid. They don't need you when they can milk me.

Genuine question out of curiosity - what do you get out spending that much on a game? I’ve heard some whales spending 10-20k a week and that’s probably not even the highest. Do you get genuine enjoyment out of it or do you ever feel fleeced at all?

I don't spend near as much as GP but I found that I am OK spending a comparable number (or a little more) to a classic boxed game such as a console title, so around $50-$100, if I enjoy the game enough. Two examples: Roblox and Genshin Impact.

Me and the kid got into Roblox entirely for free. Beyond all the games she enjoys even without any paid features, we got a dead-simple game creation platform with world-class MMO built in. I thought that was nice enough to warrant buying a few gift cards for her and the peers.

We got into GI for free as well. I was apprehensive at first because I heard from friends that GI is an evil gacha game preying on addict personalities. But once we started it we enjoyed the artwork and the game so much through the hours of main quest lines and beautiful content that I thought it was as good or better than Zelda BOTW so why not kick back at least the BOTW purchase price?

Re: I hate what video games have become

#424
post #422

My son is eleven, and he has been so frustrated so many times when he's found what he thought was a good game, only to discover that it's a pay-to-win game. I've learned in this thread that there are games where most or all of the IAPs are cosmetic, and don't give players significant advantages. My son already plays Rocket League. Can anyone recommend other good games where you don't have to buy your way to competiti…

> Can anyone recommend other good games where you don't have to buy your way to competitiveness?

Single-player games, and a handful of MMORPGs.

Minecraft and Terraria would both probably be good for an 11-year-old. CS:Go of course if you want an actual competitive game.

And Dota 2, if you're OK with your son becoming an addicted degenerate.

Re: I hate what video games have become

#426
post #155

Earlier quoted context omitted.

Good thing they have whales like me who will spend 100x of what you would have paid. They don't need you when they can milk me.

This is like bragging about being in the demographic that keeps celebrity gossip tabloids afloat. Do you also lose a lot of money on MLM schemes? Are Vegas casinos comping week-long stays for you?

You are implying that F2P is unethical. What Kiro is saying, I believe, is that the person they responded to had an invalid point.

Someone was suggesting that F2P is inherently dishonest because "developers need to eat" and clearly there are unethical moneymaking behaviors happening.

Kiro is saying "No, it isn't inherently unethical, and there are people like me willing to spend the money on cosmetics and lootboxes to cover the development of the game".

You are making the same logical fallacy (or simple opinion) that "There is no way for F2P is ethical".

Re: I hate what video games have become

#427
post #421
post #415

Earlier quoted context omitted.

What aspect is pay to win?

You need to pay for champions, they are not unlocked for free.

You do not have to pay for champions, you can unlock them for free using easily-obtainable Blue Essence. Paying to unlock champions is pay-to-progress, because it gets you caught up to everyone else faster, but doesn't give you a competitive advantage.

Re: I hate what video games have become

#428
There are so many new and dufferent games being created at all times, I defy you to even point in a general direction and say "this is what video games are".

Coupled with that is the horrible viewpoint that the money for your game is now "wasted", which assumes that most everything we buy is kept, when in reality, most of what we buy is transient: food, energy, garments.

Re: I hate what video games have become

#429
post #211

Earlier quoted context omitted.

The whole 'preying on the vulnerable' thing kind of puts me off. But I want to respond to this: > The items that you buy have absolutely no impact on gameplay and are just visuals Cosmetic items are not just visual though. They are real elements in the game. Cosmetic items are interactive. They are unlockable, collectable, wearable items. Further, visuals do impact the gameplay. You could argue about the difference b…

> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.

The hitboxes are the same, so to any seasoned player the visuals really don't matter gameplay wise, as long as the model isn't too out of scale with it's hitbox.
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