As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
Good thing they have whales like me who will spend 100x of what you would have paid. They don't need you when they can milk me.
I hate what video games have become
161–170 of 690 posts
Re: I hate what video games have become
#162As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
Good thing they have whales like me who will spend 100x of what you would have paid. They don't need you when they can milk me.
Re: I hate what video games have become
#163As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
The World of Tanks/Battleships/Warplanes series, are free to play, with progression through experience ( you unlock higher level machines based on xp points you accumulate through playing and success at it), or through paying to go up the ladder faster or unlock special machines. You can play the free version just fine ( a paying user against you doesn't have a serious advantage), and the developers make enough money from the paying users who enjoy the exclusive machines or earning xp faster. Why shouldn't i enjoy a free game i know someone pays for ( and that someone needs me there too, if there aren't adversaries you can't play)?
Re: I hate what video games have become
#164I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
Re: I hate what video games have become
#165Edit: People tried to fight this in court, with basically zero results: https://www.eurogamer.net/articles/2022-03-09-eas-10m-dutch-...
Re: I hate what video games have become
#166There's still tons of world class story driven games that don't have loot boxes or similar mechanics. I think I paid $19 for a used copy of horizon zero dawn and enjoyed it immensely.
Re: I hate what video games have become
#167As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
Re: I hate what video games have become
#168Nintendo charged $9.99 for this game. The response was absolute evisceration in the ratings. Mobile game players EXPECTED a F2P experience that would waste their time with energy charge ups, loot boxes, etc. and were upset when Nintendo didn't do that. In response, Nintendo switched to this type of experience for their next release, Fire Emblem, which performed much better.
The Wikipedia article for Super Mario Run explains in detail.
https://en.wikipedia.org/wiki/Super_Mario_Run#Commercial
A select quote - '[Nintendo President] Kimishima said that "we honestly prefer the Super Mario Run model", though in a June 2017 investor question-and-answer session, he said "in the future we will consider not only a single set price, but other methods that incorporate a wider variety of elements that allow as many consumers as possible to play"'
Re: I hate what video games have become
#169Earlier quoted context omitted.
Good thing they have whales like me who will spend 100x of what you would have paid. They don't need you when they can milk me.
Genuine question out of curiosity - what do you get out spending that much on a game? I’ve heard some whales spending 10-20k a week and that’s probably not even the highest. Do you get genuine enjoyment out of it or do you ever feel fleeced at all?
For P2W it's a treat after I've been grinding freemium for a while. It's like opening a beer on Friday after work. I don't spend 10-20k a week but I do occasionally spend that amount on one game during its whole lifetime. However, that also means I've gotten thousands of hours of enjoyment out of it.
But yes, while I'm only a 1000x (1000x compared to someone who just pays $20 upfront) there are certainly people who are 1000000x and much bigger whales than me. I can't speak for them.
Re: I hate what video games have become
#170Earlier quoted context omitted.
Actually there's a strong power law going on with microtransactions. Most players don't spend any money at all on them; some spend a couple bucks on an item or two. The model becomes profitable because of the top 1% of spenders — "whales," in industry parlance — some of whom have deeply unhealthy relationships to the gambling mechanics and social pressures underlying microtransaction economies. So it's not exactly tr…
It is almost like the business models are adjusting to the reality of the world. With massive inequality, especially in a global market. And an "entitlement" that digital products should be free or dirt cheap. If you think about it it's sort of a wealth redestribution. One extreme example was that Movie ticket business, that basically paid movie tickets with investor money.