As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
This is absurd. So you also don't use any software products which are a) free to use or b) habe a free tier?
These "games" are HIGHLY MANIPULATIVE. They use bullying, false cult inclusion, peer pressure, gambling reward ration, false emotional and time investment, and outright slot machine tactics to extract money from players.
They are worse than Las Vegas gambling by a country mile, since at least Las Vegas gambling is open and honest about the fact that the house wins and has established rules.
The social bullying that comes from "fake players" that are paid employees of the company is among the most disturbing aspect of these games. They exists to "shake down" players to upgrade with paid upgrades, to sow conflict, etc.
The rules of these "games", including the value of in-game currencies of dizzying types, is routinely nerfed/devalued at rates similar to the more comical instances of hyperinflation in the real world.
These "games" are at the extreme end of the spectrum for now. What is truly disturbing is that practically every "platform" of gaming drools over the revenue streams they produce. It is a sad dark gravity hole that is sucking the entire industry towards it. It is the depravity of capitalism in action, the almighty dollar destroys any idealism.
Aside from that, the appalling ad and currency extraction tactics used by virtually every "free to play" kids game is perhaps more distrubing, not because of the extreme tactics of the MZ games, but because the target audience is young children with demonstrably biological inability to properly regulate the addiction and investment behaviors involved.
Rather than a 10 second toy ad "hooking" a kid, you have a program that can spend an hour or more "hooking" a kid with tactics that aren't as immediately apparent to regulators in their manipulation.