It's a great business model for multiplayer games. They live and die on the basis of network effects, and gating access behind a $25-60 upfront payment means most games die from gradual attrition - which is just sad to watch happen when it's an enjoyable but niche game. Subscriptions are dead, with even Blizzard struggling to make it work, and most DLC models just don't work for multiplayer. Looking at my Steam libra…
I hate what video games have become
311–320 of 690 posts
Re: I hate what video games have become
#312Re: I hate what video games have become
#313Re: I hate what video games have become
#314Earlier quoted context omitted.
I think those numbers are all relative? If you're a bored prince with billions of liquid cash and even more billions of yielding assets, do you really care about 10-20k of weekly outlays? Or reduce the scale, if you have 100k annual salary, do you miss that $3 a day you spend on coffee or $5 a week you spend on mobile gaming? ... or $15.99 a month you spend on Netflix? Everyone has a thing and a threshold they are co…
Just to follow up on what you said, one of the things I've learned after a couple of years in online retail is that a huge proportion of people genuinely enjoy spending money. They don't consider the opportunity cost or feel the pain of lost potential, but get a rush of "feeling rich" whenever they spend $50 on a T-shirt they'll wear once. It's cross-cultural, natural psychology, and I doubt it'll go anywhere.
I actually live a fairly frugal life, and I think acknowledging this is important: "do I really want or need this or am I just making myself feel better for a few hours?"
Re: I hate what video games have become
#315As a (non game) developer, I can say, thay free to play is instantly dead on arrival for me. The moment something is known to become or becomes free to play is the moment I lose all interest. The dishonesty in the system itself is what makes this unbearable for me. Developers need to eat, Managers need to eat, Marketeers need to eat... And sometimes psychologists doing evil mindtricks and supporting gambling addictio…
> The dishonesty in the system itself is what makes this unbearable for me. How is it dishonest? F2P does not automatically mean using dark patterns or openly making it Pay2win. Cosmetics are the prime example of an honest F2P, as they have zero impact on the game and still allow the developers to eat. Do you consider demos also dishonest?
To have zero impact on the game, they'd have to not be a part of the game. Or have ever existed at all, really.
But if you think they are so meaningless, why do you think people buy them? Also, don't you think convincing someone to buy nothing sounds like something a con artist would do?
> allow the developers to eat
How do microtransactions feed developers? Do you just mean because its their job to build the game? (which necessarily includes the various monetisation systems)
Re: I hate what video games have become
#316Earlier quoted context omitted.
Even with Rocket League microtransactions are a bad idea. It incentivizes the developer to make attaining items through gameplay a slog in order to get you to skip that by paying up. If there was no way to get those items through mtx, they'd make the process of getting them fun. Also, games are supposed to be a form of escapism, where the gameplay matters, not who you are and how much money your parents make. You can…
Anectdata: I have over 2000 hours of Rocket League, never once spent any money on it after purchasing it and never one have I felt that my fun was impacted by the available microtransactions. Nothing that can be purchased in the game affects gameplay, it's all just cosmetics.
Re: I hate what video games have become
#317Gambling mechanics (loot boxes) are having a similar psychological effect to regular gambling and “self regulation” means those at risk are unprotected. Is there a way to setup gambling limits on FIFA loot boxes right now? What about children who haven’t the cognitive ability to reason about these things, are they barred like a casino?
Again don’t want to block innovation and alternative monetisation opportunities, but we should do better at protecting the vulnerable.
Re: I hate what video games have become
#318Earlier quoted context omitted.
Anectdata: I have over 2000 hours of Rocket League, never once spent any money on it after purchasing it and never one have I felt that my fun was impacted by the available microtransactions. Nothing that can be purchased in the game affects gameplay, it's all just cosmetics.
you didn't even buy the fennec car?
I have bought some items, but only by trading free drops for keys/credits.
Re: I hate what video games have become
#319Earlier quoted context omitted.
you didn't even buy the fennec car?
I'm not sure, why do you ask specifically about the Fennec? I have bought some items, but only by trading free drops for keys/credits.
Re: I hate what video games have become
#320Earlier quoted context omitted.
I'm not sure, why do you ask specifically about the Fennec? I have bought some items, but only by trading free drops for keys/credits.
It seems to be the most common item people buy (because it can actually slightly affect your performance as it better matches the hitbox, and it is the most used competitively). I know a lot of people who never bought a single item, except for the fennec.
As far as I know all custom cars have the same hitbox as one of the freely available cars.