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Brutal OS reached milestone 4

brutal.smnx.sh

21–30 of 75 posts

Re: Brutal OS reached milestone 4

#22
post #20
post #19

vv cool! I got it to build and run except I couldnt get the mouse to move, but still seems very neat. Hope I can try contributing a bit!

Hi, can you open an issue on Github?

I'm not sure what was going on, but Its now working.

Also the C code is pretty interesting, I like that its built up result types and generic types but also in c, very cool, if not a little bit wild :)

Re: Brutal OS reached milestone 4

#23

The OS looks quite interesting, but the GUI library caught my attention - hope there are plans to make it available separately.

The gui library is able to be used on Linux. But For the moment we can’t do hardware acceleration (but it is still really fast without it).

Re: Brutal OS reached milestone 4

#25

What is that hardware in the cover image? Is it even real?

It looks cool but the keyboard is almost square, making it difficult to touch the keys in the top row while still resting your hands. A flat aspect ratio (like most keyboards have) would be better. It's easier to move your fingers over large distances horizontally than vertically; see also the piano keyboard.

Re: Brutal OS reached milestone 4

#27
post #26

Where is their "brutal toolchain" (not GNU, not LLVM) able to bootstrap build their OS from kernel to user space? (sarcasm). I wish they prove me wrong.

Working on it https://github.com/brutal-org/brutal/tree/main/sources/libs/...

It as already has some neat feature like C2json

Re: Brutal OS reached milestone 4

#29

The OS looks quite interesting, but the GUI library caught my attention - hope there are plans to make it available separately.

The gui library is able to be used on Linux. But For the moment we can’t do hardware acceleration (but it is still really fast without it).

Are you planning on supporting Vulkan?

Re: Brutal OS reached milestone 4

#30
post #25

What is that hardware in the cover image? Is it even real?

It looks cool but the keyboard is almost square, making it difficult to touch the keys in the top row while still resting your hands. A flat aspect ratio (like most keyboards have) would be better. It's easier to move your fingers over large distances horizontally than vertically; see also the piano keyboard.

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