You can't make an omelette without breaking a few eggs. (You can't break the back of modularity-induced fragmentation and make a consistent GUI without making a few people unhappy with the UI design that the majority chose). That is Gnome. Gnome has become a top-down project that values consistency/coherency over modularity/theming. It's an extreme, and I suspect that they went too far, but with it comes a number of…
The end of the nice GTK button
51–60 of 666 posts
Re: The end of the nice GTK button
#52> The design even works very well on Linux phone formfactors.
The author must mean something very different when they say "works very well" than I do when I say that. As much as I want it to, nothing about GTK works well in a phone form factor, IME. I look forward to continued improvement that will make that statement incorrect.
Re: The end of the nice GTK button
#53You can't make an omelette without breaking a few eggs. (You can't break the back of modularity-induced fragmentation and make a consistent GUI without making a few people unhappy with the UI design that the majority chose). That is Gnome. Gnome has become a top-down project that values consistency/coherency over modularity/theming. It's an extreme, and I suspect that they went too far, but with it comes a number of…
Re: The end of the nice GTK button
#54Earlier quoted context omitted.
Any font rendering looks amazing on HiDPI panels. Have you ever used macOS on a normal monitor? The text looks worse than anything else.
For some value of “normal”. 4K (or better) monitors have long since become the choice for most of those who cares about how font rendering looks. After a decade of “retina” screens, I’m ruined, I can’t stand the look of anti-aliased fonts, whether Windows, Linux or macOS.
This is the hardware solution to something that can be solved in software. If your game is laggy, of course upgrading to a 3090 is going to help, but that doesn't mean you're solving the problem.
Re: The end of the nice GTK button
#55I agree 100% with the author, the old GTK button was gorgeous, it will be missed. > I have had to explain to people tons of times that the random word in the UI somewhere in an application is actually a button they can press to invoke an action. This is one of my biggest complaints with the super flat modern designs. Many widgets lost their skeuomorphic depth, which encoded a lot if visual information (the clickabili…
Re: The end of the nice GTK button
#56I agree 100% with the author, the old GTK button was gorgeous, it will be missed. > I have had to explain to people tons of times that the random word in the UI somewhere in an application is actually a button they can press to invoke an action. This is one of my biggest complaints with the super flat modern designs. Many widgets lost their skeuomorphic depth, which encoded a lot if visual information (the clickabili…
UIs go through 3D and 2D in phases. Windows 2.0 - 3.1: 2D Windows 95 - 7: 3D Windows 8 - 10: 2D MacOS 6 - 7: 2D MacOS 8 - 10: 3D MacOS 11: 2D As a side point, I predict Sheriff and Sans-Sheriff fonts to also go into similar phases too though over a longer time scale. We're in a very long Sans-Sheriff phase now but I think Sheriff will be "in" in 20 years.
System 7 and 8 had support for color, and was as 3D as it could muster, like highlight and shadow treatment on buttons and other widgets, and embossed, draggable thumbs.
https://en.wikipedia.org/wiki/System_7#/media/File:Mac_OS_7....
Mac OS X brought Aqua, which was a pinnacle of 3D and skeuomorphic design. You know you're going hard for 3D when you add a drop shadow on all the text in your menubar:
https://en.wikipedia.org/wiki/Mac_OS_X_10.0#/media/File:MacO...
(and that IE logo in the dock wasn't there as a joke: it really was the best browser for OS X until Safari was a thing, years later)
Re: The end of the nice GTK button
#57I agree 100% with the author, the old GTK button was gorgeous, it will be missed. > I have had to explain to people tons of times that the random word in the UI somewhere in an application is actually a button they can press to invoke an action. This is one of my biggest complaints with the super flat modern designs. Many widgets lost their skeuomorphic depth, which encoded a lot if visual information (the clickabili…
UIs go through 3D and 2D in phases. Windows 2.0 - 3.1: 2D Windows 95 - 7: 3D Windows 8 - 10: 2D MacOS 6 - 7: 2D MacOS 8 - 10: 3D MacOS 11: 2D As a side point, I predict Sheriff and Sans-Sheriff fonts to also go into similar phases too though over a longer time scale. We're in a very long Sans-Sheriff phase now but I think Sheriff will be "in" in 20 years.
Re: The end of the nice GTK button
#58Earlier quoted context omitted.
UIs go through 3D and 2D in phases. Windows 2.0 - 3.1: 2D Windows 95 - 7: 3D Windows 8 - 10: 2D MacOS 6 - 7: 2D MacOS 8 - 10: 3D MacOS 11: 2D As a side point, I predict Sheriff and Sans-Sheriff fonts to also go into similar phases too though over a longer time scale. We're in a very long Sans-Sheriff phase now but I think Sheriff will be "in" in 20 years.
Sheriff? I think you mean serif, partner.
Re: The end of the nice GTK button
#59The flat UI trend baffles me. The removal of text from icons and buttons baffles me. For example, in Windows 11 I spent close to a minute looking for "Rename" in the right-click menu in Windows Explorer. Turns out it's not there! It's been removed out of the flow of the list and put in the top of the right-click menu, behind a small, picture-only icon that I've never seen before. MacOS is guilty of this too: Buttons…
Re: The end of the nice GTK button
#60I agree 100% with the author, the old GTK button was gorgeous, it will be missed. > I have had to explain to people tons of times that the random word in the UI somewhere in an application is actually a button they can press to invoke an action. This is one of my biggest complaints with the super flat modern designs. Many widgets lost their skeuomorphic depth, which encoded a lot if visual information (the clickabili…
UIs go through 3D and 2D in phases. Windows 2.0 - 3.1: 2D Windows 95 - 7: 3D Windows 8 - 10: 2D MacOS 6 - 7: 2D MacOS 8 - 10: 3D MacOS 11: 2D As a side point, I predict Sheriff and Sans-Sheriff fonts to also go into similar phases too though over a longer time scale. We're in a very long Sans-Sheriff phase now but I think Sheriff will be "in" in 20 years.