Live data from Hacker News

Steam to Chrome OS

support.google.com

121–127 of 127 posts

Re: Steam to Chrome OS

#121
post #118

Earlier quoted context omitted.

Google never really tried with stadia. It's just another dead Google product, now changing into some sort of B2B thing. Shrug. Meanwhile Nvidia kept improving geforce now and it's actually really good now, running on everything from operating systems to browsers with no noticeable lag. Cheap too, like $15 a mo or so, and works with most of your Steam library. Where it doesn't, usually means that the publisher wanted…

Google is even worse than Apple in what concerns talking to game developers, they always focus on the Play Store and KPIs, and seldom focus on the tools. Even when they really try (see last week Games Development Summit), it is mostly about high level stuff, like PMs talking to PMs, handwaving to lightweight docs and github repos. Naturally very few game devs ever get enthusiastic from whatever comes out of Google.

Great point. Meanwhile Steam and the other platforms spent years and years making great tooling and ecosystems to court developers. Stadia just feels like an executive's half assed demo...

Re: Steam to Chrome OS

#122

Earlier quoted context omitted.

What is a UDM? And I believe you. I wish I knew what the variables were. I really wanted to like Remote Play and even got special hardware for it (Steam Link, Shield TV, etc.) and still couldn't get it to be reliable.

Unifi Dream Machine, a prosumer router/wifi AP combo.

Roger that, will have to check it out!

Re: Steam to Chrome OS

#123
post #112

Earlier quoted context omitted.

What is a UDM? And I believe you. I wish I knew what the variables were. I really wanted to like Remote Play and even got special hardware for it (Steam Link, Shield TV, etc.) and still couldn't get it to be reliable.

Yeah as alphager said, it’s a router by Ubiquiti that solved a lot of my networking issues. I wish I knew what exactly it was that made Remote Play work, but that was just one of the many things that didn’t work before then I realised later suddenly worked with my new router.

Cool, thanks for the tip! I've been having nonstop issues with my Google Router and ISP modem, will have to try that instead.

Re: Steam to Chrome OS

#124

Earlier quoted context omitted.

Probably not since it requires an 11th gen i5 or better chrome book https://www.androidcentral.com/steam-for-chrome-os-supported...

This is whats frustrating to me. We're talking a small slice of most chromebooks out there. I actually have used old chromebooks with crouton to install steam and play games. You have to pick "lightweight" games like Baldurs Gate, but it still opens up a lot of possibility. So I had hoped maybe something could be brought to old hardware, but I guess not.

It's a small slice today, but today's high-end computers are tomorrow's cheap used machines, and future budget machines will be more powerful than present high-end ones.

Re: Steam to Chrome OS

#125

Earlier quoted context omitted.

> I doubt Windows ABIs are better than Linux native ones on their own long term wise Lots of games from the early 2000s still run as-is on Windows 10/11, and many games have updated versions on Steam or gog.com as well. However, the real question for Linux is: is there any comparable long-term stable distribution format for Linux games other than Windows binaries? If so, how popular is it?

> Lots of games from the early 2000s still run as-is on Windows 10/11, and many games have updated versions on Steam or gog.com as well. Actually, it's the other way around. Old windows games run fine in Proton, and have weird issues in Windows.

I think that supports the argument that Windows is the de facto durable ABI for games on Linux.

Re: Steam to Chrome OS

#126
post #9

Earlier quoted context omitted.

At this stage, native Linux releases are becoming less and less likely because of Value's efforts to improve gaming on Linux, as paradoxical as that seems. Proton is getting better and better with each release, and in many cases, is providing better performance than running native code on Windows. Why bother with official Linux support when you can just check that your game runs via Proton and push the burden of supp…

I don't see why it has to become less likely for those who care about performance (which major games usually do). Translating DX12 or DX11 into Vulkan has performance overhead, even if you manage to run the game better than on Windows itself (for example Cyberpunk 2077 performs on Linux better than on Windows now). But native releases can perform even better. And it's probably not always the case that Windows games p…

I play elden ring on windows.. with dxvk/vkd3d dll because they fixed the massive stuttering issue that this console port had on PC. Even on windows this translation layer can give better performance.

Re: Steam to Chrome OS

#127

Earlier quoted context omitted.

This is whats frustrating to me. We're talking a small slice of most chromebooks out there. I actually have used old chromebooks with crouton to install steam and play games. You have to pick "lightweight" games like Baldurs Gate, but it still opens up a lot of possibility. So I had hoped maybe something could be brought to old hardware, but I guess not.

It's a small slice today, but today's high-end computers are tomorrow's cheap used machines, and future budget machines will be more powerful than present high-end ones.

Thank you, you took a dour thought of mine and turned it into a very hopeful one.
Post reply on HN