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Steam to Chrome OS

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Re: Steam to Chrome OS

#4
post #2

Since they didn't mention it I'm guessing x86 only chrome books ?

AFIACT, it's a "no but yes" sort of answer. Linux games are free to build binaries for any architecture they wish, but any game relying on Proton because it's a Windows binary will require x86.

Good news is, any of us in here are going to buy whatever we want and aren't limited to Chromebooks. Its everyone else that is screwed by the virtual duopoly of Windows and !Windows.

Re: Steam to Chrome OS

#5
I'd just stick to gaming on regular Linux.

But I suppose it can be useful for arguing that Linux gaming market is expanding, so developers who like to excuse lack of Linux releases with market size will have less excuses now.

Re: Steam to Chrome OS

#7
post #5

I'd just stick to gaming on regular Linux. But I suppose it can be useful for arguing that Linux gaming market is expanding, so developers who like to excuse lack of Linux releases with market size will have less excuses now.

At this stage, native Linux releases are becoming less and less likely because of Value's efforts to improve gaming on Linux, as paradoxical as that seems. Proton is getting better and better with each release, and in many cases, is providing better performance than running native code on Windows.

Why bother with official Linux support when you can just check that your game runs via Proton and push the burden of support onto Valve and the Proton community?

Re: Steam to Chrome OS

#9
post #5

I'd just stick to gaming on regular Linux. But I suppose it can be useful for arguing that Linux gaming market is expanding, so developers who like to excuse lack of Linux releases with market size will have less excuses now.

At this stage, native Linux releases are becoming less and less likely because of Value's efforts to improve gaming on Linux, as paradoxical as that seems. Proton is getting better and better with each release, and in many cases, is providing better performance than running native code on Windows. Why bother with official Linux support when you can just check that your game runs via Proton and push the burden of supp…

I don't see why it has to become less likely for those who care about performance (which major games usually do). Translating DX12 or DX11 into Vulkan has performance overhead, even if you manage to run the game better than on Windows itself (for example Cyberpunk 2077 performs on Linux better than on Windows now). But native releases can perform even better.

And it's probably not always the case that Windows games perform better on Linux through translation than on Windows.

Besides, Wine has to play constant catch up to all kind of NIH stuff that MS will produce. Direct storage is the new one that doesn't have any translation implementation yet. So value of native releases won't disappear.

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