My ideal dev machine would be chromeOS running on apple silicon.
What's the coding workflow like on chromeOS?
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My ideal dev machine would be chromeOS running on apple silicon.
What's the coding workflow like on chromeOS?
Wait - does this mean that if Steam ships on Chromebook, and Steam can be made to run arbitrary software via proton, that Chromebooks have become regular laptops?
Wait - does this mean that if Steam ships on Chromebook, and Steam can be made to run arbitrary software via proton, that Chromebooks have become regular laptops?
Not sure if this is a joke, but you can already "officially" install a Debian environment from within ChromeOS. https://support.google.com/chromebook/answer/9145439?hl=en
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I don't see why it has to become less likely for those who care about performance (which major games usually do). Translating DX12 or DX11 into Vulkan has performance overhead, even if you manage to run the game better than on Windows itself (for example Cyberpunk 2077 performs on Linux better than on Windows now). But native releases can perform even better. And it's probably not always the case that Windows games p…
> for example Cyberpunk 2077 performs on Linux better than on Windows now Do you have a link? Everything I found suggest that it's the other way around, but Linux comes close.
* https://www.phoronix.com/forums/forum/linux-graphics-x-org-d...
* https://www.youtube.com/watch?v=Fo1khMYMO5c
The above is for AMD. And I saw people with Nvidia reporting it performing better on Linux as well.
My ideal dev machine would be chromeOS running on apple silicon.
Really? I have considered a chromeOS machine from afar, but I wasn't aware that it had reached a stage where it could become a good dev machine. What's the coding workflow like on chromeOS?
You'd think they would want to double- and triple-down on their cloud gaming platform, Stadia, for Chromebooks. But there's also good reason to believe that platform won't be going the distance so perhaps this is another signal in that direction.
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If Proton just becomes the "game runtime" for Linux, that's OK! It's still open source. There may come a time when Proton compatibility becomes as important or even more important than Windows compatibility for game developers. Not only might game developers start explicitly supporting Proton, they could even contribute fixes upstream, unlike with Windows. Ultimately if it becomes popular enough, Proton could execute…
I'd argue that Proton is better than native Linux support in the long term, hear me out. Linux userspace API has no promise of long term compatibility, and in fact there's a lot of churn, especially nowadays as we approach the Year of the Linux Desktop and technologies come and go as they're improved. The Windows API instead is known for its long term compatibility. Microsoft goes out of their way to ensure applicati…
So I agree with your point that long term Wine offers better support than Linux native ABIs.
I doubt Windows ABIs are better than Linux native ones on their own long term wise (i.e. without Wine).
That said, it would be cool for someone to develop Wine-like wrapping of historic Linux ABIs into modern ones so you could have the same preservation effect.
There was for example such project for older SDL over new one.
How many Steam games actually run on Chromebooks? Let alone on Linux in general.
How many Steam games actually run on Chromebooks? Let alone on Linux in general.
Quite a lot actually. Obviously you won't be playing AAA games on a Chromebook, but I think most would run lots of older games well enough