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Steam to Chrome OS

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Re: Steam to Chrome OS

#31
post #25

My ideal dev machine would be chromeOS running on apple silicon.

Really? I have considered a chromeOS machine from afar, but I wasn't aware that it had reached a stage where it could become a good dev machine.

What's the coding workflow like on chromeOS?

Re: Steam to Chrome OS

#32

Wait - does this mean that if Steam ships on Chromebook, and Steam can be made to run arbitrary software via proton, that Chromebooks have become regular laptops?

Not sure if this is a joke, but you can already "officially" install a Debian environment from within ChromeOS.

https://support.google.com/chromebook/answer/9145439?hl=en

Re: Steam to Chrome OS

#33

Wait - does this mean that if Steam ships on Chromebook, and Steam can be made to run arbitrary software via proton, that Chromebooks have become regular laptops?

Not sure if this is a joke, but you can already "officially" install a Debian environment from within ChromeOS. https://support.google.com/chromebook/answer/9145439?hl=en

Indeed, this is just a more convenient and user friendly support layer than installing stuff through Crostini.

Re: Steam to Chrome OS

#34
post #27
post #9

Earlier quoted context omitted.

I don't see why it has to become less likely for those who care about performance (which major games usually do). Translating DX12 or DX11 into Vulkan has performance overhead, even if you manage to run the game better than on Windows itself (for example Cyberpunk 2077 performs on Linux better than on Windows now). But native releases can perform even better. And it's probably not always the case that Windows games p…

> for example Cyberpunk 2077 performs on Linux better than on Windows now Do you have a link? Everything I found suggest that it's the other way around, but Linux comes close.

* https://twitter.com/killyourfm/status/1502338832053776385

* https://www.phoronix.com/forums/forum/linux-graphics-x-org-d...

* https://www.youtube.com/watch?v=Fo1khMYMO5c

The above is for AMD. And I saw people with Nvidia reporting it performing better on Linux as well.

Re: Steam to Chrome OS

#35
post #31
post #25

My ideal dev machine would be chromeOS running on apple silicon.

Really? I have considered a chromeOS machine from afar, but I wasn't aware that it had reached a stage where it could become a good dev machine. What's the coding workflow like on chromeOS?

If you have a remote box, probably just remote SSH + web IDE (potentially running on your remote box). For full local, you'd do it through the Crostini layer, which is basically Debian.

Re: Steam to Chrome OS

#36
post #28

You'd think they would want to double- and triple-down on their cloud gaming platform, Stadia, for Chromebooks. But there's also good reason to believe that platform won't be going the distance so perhaps this is another signal in that direction.

Why not both. Stadia on Chromebook is great, but more option the better. They also have android games through play store.

Re: Steam to Chrome OS

#37
post #26

Earlier quoted context omitted.

If Proton just becomes the "game runtime" for Linux, that's OK! It's still open source. There may come a time when Proton compatibility becomes as important or even more important than Windows compatibility for game developers. Not only might game developers start explicitly supporting Proton, they could even contribute fixes upstream, unlike with Windows. Ultimately if it becomes popular enough, Proton could execute…

I'd argue that Proton is better than native Linux support in the long term, hear me out. Linux userspace API has no promise of long term compatibility, and in fact there's a lot of churn, especially nowadays as we approach the Year of the Linux Desktop and technologies come and go as they're improved. The Windows API instead is known for its long term compatibility. Microsoft goes out of their way to ensure applicati…

It's not about Windows long term support, it's about Wine long term support (which is much better than Windows own).

So I agree with your point that long term Wine offers better support than Linux native ABIs.

I doubt Windows ABIs are better than Linux native ones on their own long term wise (i.e. without Wine).

That said, it would be cool for someone to develop Wine-like wrapping of historic Linux ABIs into modern ones so you could have the same preservation effect.

There was for example such project for older SDL over new one.

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