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Lootboxes in FIFA now allowed by highest Dutch court

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Re: Lootboxes in FIFA now allowed by highest Dutch court

#92
post #69

Earlier quoted context omitted.

You mean, the issue with child gambling these days is that there's no promise of a big pay out?

The gambling part is no good in either case. But there is a difference between buying a toy/collectible and actually owning it vs. this digital skinner box stuff where all you really get is a hit of dopamine, the latter seems more insidious to me

Especially when there's a new game coming out every year and your old digital collection is now worth less (maybe worthless even) and on its way to being deleted when the game stops being supported and the servers are shut down in a few years time.

Re: Lootboxes in FIFA now allowed by highest Dutch court

#93

Earlier quoted context omitted.

But they still have to pay for it right? How is this different than say if you bought your game cards, opened them up outside the store and after you realized you didn't get the card you wanted, you went back inside and bought another one? I'm confused how this is different

Packs of cards don't have psychologically manipulative lights and sounds which probably does make a difference, but a pack of cards also can't send you constant notifications, and isn't accessible 27/7. Opening a pack outside the store and going right back inside isn't the same unless the kid never leaves the store's property and the store never closes. Packs of cards also released specific sets with set odds. Games…

Loot boxes should be regulated in the same way as other gambling, so for like poker/slot machines where there's a minimum payout and known fixed odds of winning.

They should be age restricted as well, although that doesn't really work with games as I've heard many stories of mothers buying their 12 year old a copy of Cyberpunk 2077 or other adult rated games.

Re: Lootboxes in FIFA now allowed by highest Dutch court

#94

Earlier quoted context omitted.

That seems like an unlikely edge case given these are probably pretty cheap?

I think it is absolutely an issue if you are a kid or you are living paycheck to paycheck. There is a social/prestige aspect to skins and game rewards that shouldn't be underrated, and that type of business model is always targeting 'whales', i.e. people with a phenotypic disposition to getting carried away and spending a huge amount. I don't think it's right to let companies deploy manipulative business models or co…

So why wouldn’t this social prestige effect exist if skins were released at the same rate but were permanently available?

Re: Lootboxes in FIFA now allowed by highest Dutch court

#95

Earlier quoted context omitted.

Ok but how is this different from buying clothes in irl? You usually can’t find the same clothes n months later in the same store.

Fast fashion retailers are similar indeed, but they have vastly larger selections and slower cycle times by comparison. Dozens of different items in each category versus a total number of items I can count on my hands. The item selection changing daily rather than seasonally (monthly?).

Ok but the you don’t buy fast fashion because you’re worried about not being able to buy it later, you buy it because it’s hot now.

Re: Lootboxes in FIFA now allowed by highest Dutch court

#96

Earlier quoted context omitted.

I think it is absolutely an issue if you are a kid or you are living paycheck to paycheck. There is a social/prestige aspect to skins and game rewards that shouldn't be underrated, and that type of business model is always targeting 'whales', i.e. people with a phenotypic disposition to getting carried away and spending a huge amount. I don't think it's right to let companies deploy manipulative business models or co…

So why wouldn’t this social prestige effect exist if skins were released at the same rate but were permanently available?

It would still exist. The difference is the artificial scarcity is gone, so customers aren't under time pressure to purchase them. They are free to do so as they are reasonably able to afford it.

Re: Lootboxes in FIFA now allowed by highest Dutch court

#98
post #80

Earlier quoted context omitted.

This definitely isn't a universal experience and there are definitely a lot of trading card horror stories, but for me + friends growing up the purchase of trading cards had a different place in life. They were like one of life's small rewards you had a chance of rolling whenever going into a shop with a parent/guardian. Being at the checkout, putting on the little kid puppy-dog 'pleaseeeeeee' and the adult deciding…

Did we have different childhoods, or do you not really forget yours? Children used to steal trading cards and have violent fights over them. Only a few dedicated nerds played the game; the rest just collected the cards and showed them as a proxy of self-worth. This is perfectly normal child behaviour, and I'm sure it was much worse than whatever's happening right now with lootboxes. The main difference between them i…

Where on earth did you grow up?

Re: Lootboxes in FIFA now allowed by highest Dutch court

#99

Earlier quoted context omitted.

This is a textbook example of abusing FOMO (fear of missing out). It's real and Epic does it exactly because of this effect on people. If you're not completely convinced by some cosmetic item you might say "I don't know whether I really want this so I'll just wait and maybe buy it later". But if it's time-limited, in this case without indication whether it'll ever be on sale again, you cannot wait and decide later. I…

In what universe would you want an aesthetic item later more than you do now? Fear of missing out seems to be more experiential or with regards to items that may turn out to be have more utility in the future in my opinion.

Do you really know whether you like an album after listening to a song once? Enough to buy it? Maybe, maybe not. What if you had to decide today, and might never be able to listen to that album again if you don't buy it? You might regret it later...

That's the kind of manipulation we see in some games. I don't think this should be considered normal. The same applies to Nintendo's Switch games that were only available for purchase for a short time after release, with Nintendo not saying whether those games will ever be available again [0]. We all know that a lot of people bought those games just in case, and that's the intention.

[0] https://www.theverge.com/2021/3/1/22307522/mario-limited-tim...

Re: Lootboxes in FIFA now allowed by highest Dutch court

#100
post #80

Earlier quoted context omitted.

This definitely isn't a universal experience and there are definitely a lot of trading card horror stories, but for me + friends growing up the purchase of trading cards had a different place in life. They were like one of life's small rewards you had a chance of rolling whenever going into a shop with a parent/guardian. Being at the checkout, putting on the little kid puppy-dog 'pleaseeeeeee' and the adult deciding…

Did we have different childhoods, or do you not really forget yours? Children used to steal trading cards and have violent fights over them. Only a few dedicated nerds played the game; the rest just collected the cards and showed them as a proxy of self-worth. This is perfectly normal child behaviour, and I'm sure it was much worse than whatever's happening right now with lootboxes. The main difference between them i…

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