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Apple Mac Studio

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Re: Apple Mac Studio

#471
post #254
post #136

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This is very interesting because PC workstations have been stagnating for quite long! It'd be cool to be able to bring medium-sized tasks back from clouds to personal computers. The CPU performance is impressive but I wonder how well it'd fare against say an AMD ThreadRipper or a dual socket system with an equivalent price? It'd be also interesting to see a deep learning benchmark against Nvidia. Branding and RAM lim…

Depending on your use case. Assuming no video editing (since this is HN), for equivalent performance I guess they can't beat their rivals on price. Different story for power tho.

Why does HN mean no editing? I'm a dev and video editor and get a lot of work done with dev tools that would take in ungodly amount of time to do as a human.

Re: Apple Mac Studio

#472
post #61

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It's insane how boldly (for Apple) they focused on ports and cables. I can't remember a previous demo video that showed so many ugly cables hanging out the back of the machine. They've finally realized it's a selling point!

My jaw hit the floor when I saw USB A ports. If only it had multiple HDMI ...

> If only it had multiple HDMI

They have multiple TB4 ports. I'm not sure if their USBC ports are video-compatible. If you get the ultra, then the front ones are TB4, as well.

Re: Apple Mac Studio

#473

Hey look, it's finally the "Missing Mac" as longed for here: https://digitalfilms.wordpress.com/2020/06/12/the-missing-ma... and here: https://www.cultofmac.com/1899/the-missing-macintosh/ Fans have been asking for such a thing for so many years.

100% what I was thinking. Sounds silly, but it's going to massively simplify my setup and change the whole way I work.

Re: Apple Mac Studio

#474
post #317

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Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

Not sure about game developers, but gamers are a low-margin, high-touch, low-satisfaction-score, garish-aesthetic, speeds-and-feeds market. Pretty much antithetical to Apple's core focus and I think they rightly avoid them. Despite personally wanting more games on Mac :)

What does high-touch market mean?

Re: Apple Mac Studio

#476

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> They have different use-cases ... Likely mostly running the same workloads such as web browsing. > ... and run different software. Maybe if Apple wrote it. Otherwise you can run the same Chrome/Firefox, Photoshop and Office on a Windows or even Linux Machine. Most software is shared between platforms nowadays with posix/windows being the lowest common denominator in terms of "cross platform".

You definitely shouldn't buy a $4000 computer if your only workload is web browsing.

If people listened to that advice Apple's stock price would be cut in half. 99% of Mac users can get along fine with the base m1 models.

Re: Apple Mac Studio

#477
post #445

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

They are doing a great job. 180 turnaround from the company that wanted their products to look clean above usable. Only downside to me is that in such relatively expensive hardware they should have doubled all storage options. Starting at 512GB for the entry spec and 1TB for the high end spec is rather low.

They still look clean though even after making them useable.

I'm really glad to see that the mea culpa they pulled when admitting the trashcan was a really bad idea wasn't just a bunch of platitudes. They've actually released good products after that. That last MacPro was interesting, but they still had custom dedicated GPUs that again had no replacements.

Re: Apple Mac Studio

#478
post #451

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USB-C (or Thunderbolt) can also carry a DisplayPort link natively, and you don't even need a dongle for that. Workstations don't really care about HDMI, that's for TVs. Not only that but with the Ultra variant, all of the USB-C ports are thunderbolt 4 ports at 80gb/s, that's a massive amount of IO. (note that despite the number of ports - only 4 of them can be running displays, plus the HDMI port gets its own channel…

> Workstations don't really care about HDMI, that's for TVs. And people who only have HDMI cables! I was using display port on my old MacBook, but I'm using HDMI on the new one as I already had an HDMI cable, but not a USB-C to DisplayPort one.

I guess they thought that someone buying a 2000~5000$ machine wouldn't mind buying an extra 20$ video cable...

Re: Apple Mac Studio

#480

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"With the limited space they have"? They chose how much space they had to work with...

Because nobody outside hardcore computer nerds wants a beige box tower with 14 drive bays sitting on their desk. People want quite little boxes that gets work done without having to have dedicated room for loud machines.

There is plenty of room for a second HDMI port (or mini DP) especially if they went to a vertical configuration for HDMI.
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