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Apple Mac Studio

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Re: Apple Mac Studio

#451

Earlier quoted context omitted.

My jaw hit the floor when I saw USB A ports. If only it had multiple HDMI ...

They did better with the limited space they have — they included a bunch of multi-functional USB-C ports that can be used with dongles for additional HDMI ports!

USB-C (or Thunderbolt) can also carry a DisplayPort link natively, and you don't even need a dongle for that. Workstations don't really care about HDMI, that's for TVs.

Not only that but with the Ultra variant, all of the USB-C ports are thunderbolt 4 ports at 80gb/s, that's a massive amount of IO.

(note that despite the number of ports - only 4 of them can be running displays, plus the HDMI port gets its own channel)

On Max it's only 4 thunderbolt ports (and I would assume 2 displays + 1 HDMI since it's half of an Ultra) but still, that's about 2x anything else on the market.

Re: Apple Mac Studio

#452

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

I don't know, "18 streams of 8k video" doesn't seem terribly customer-oriented? Is it something anything anyone really needs or understands other than "that's very fast?" How much video can you watch at a time? I also don't see how the size of a desktop computer matters, other than as a fashion statement.

This generally isn't aimed at consumers; the much cheaper Mac Mini and iMac would be more appropriate there. It's for creative professionals (and to some degree programmers, though I really wish they'd make a similar-sized chip with less silicon budget spent on GPUs and more on CPUs...)

Re: Apple Mac Studio

#453
post #430
post #362

Earlier quoted context omitted.

For cases when you have let's say a gaming PC and a Macbook connected to the same screen. You want a USB-C port so the Macbook will get everything from a single USB-C port (power included), but you also want your gaming PC to benefit from a high performance monitor with high refresh rates on a DisplayPort/HDMI connection.

Isn't this what a dock is for? Are you treating your monitor itself as the dock? I still don't see why the monitor itself needs USB-C support. I use a Lenovo Thunderbolt dock for both my M1 16" MBP and a Lenovo laptop running Linux. It runs 2 x DisplayPort monitors, mouse, keyboard, and webcam.

yes, basically the idea is with a USB-C display the monitor can be your dock

Re: Apple Mac Studio

#454

Earlier quoted context omitted.

Even games running on engines like Unity and UE4 that support macOS/Metal don't support macOS because the userbase size isn't worth the overhead. It's a chicken and egg problem, although Apple Arcade is a good approach to try and bridge that gap.

There is no chicken and egg. Apple has tens of billions of dollars. If they wanted to support games it could be done really quickly. They straight up are anti-gaming unless it is of the exploitative micro-transaction mobile kind where they can reap that store tax.

Yeah, it's pretty sad to see them pimping the likes of Genshin Impact. Even among the people who do play and enjoy it, I've yet to meet anyone who will defend it as anything other than a Breath of the Wild ripoff with a slot machine-shaped tumor attached to it's hip.

Re: Apple Mac Studio

#455

Earlier quoted context omitted.

My jaw hit the floor when I saw USB A ports. If only it had multiple HDMI ...

And yet none on the front. So your shoebox full of thumb drives are useless and you have to plug them in from behind. Just to be clear yes I know USB-C thumb drives exist but they are next to useless because their whole purpose is to shuttle files between devices. Devices that likely don't have USB-C yet.

I gifted a thumb drive with USB A on one side and USB C on the other.

Re: Apple Mac Studio

#456

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> 16GB RAM in 2022 is unjustifiable. MacOS on ARM handles memory differently, try it you might like it. They can only print so many M1max chips at a time, they want to sell them in a high margin machine. Give em a year and the M1max will trickle down to the mini.

> MacOS on ARM handles memory differently, try it you might like it. I already use the 16 GB 13". And while your comment is correct for most consumer applications regarding memory compression, it may not work that well in numerical computing on Python or C++ e.g. where a lot of RNGs are used or 2D/3D arrays are juggled. Just clarifying. Your statement is mostly true - but not always. Having a higher RAM machine could…

16GB RAM was a ridiculous amount for hobby needs, just a short time ago.

If you have pro needs, step up to the pro machine. $2k is paltry in this inflationary environment. Will pay for itself in productivity forthwith.

Re: Apple Mac Studio

#457
post #179

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> but World of Warcraft is an example. Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.

> I have no idea if this is still the case for their newer games though. Diablo 2 Remastered doesn't run on a Mac :-(

Sure as hell won't get better now that they're owned by Microsoft. You can expect DirectX to take center stage for their upcoming releases.

Re: Apple Mac Studio

#458

Earlier quoted context omitted.

They did better with the limited space they have — they included a bunch of multi-functional USB-C ports that can be used with dongles for additional HDMI ports!

"With the limited space they have"? They chose how much space they had to work with...

Because nobody outside hardcore computer nerds wants a beige box tower with 14 drive bays sitting on their desk. People want quite little boxes that gets work done without having to have dedicated room for loud machines.

Re: Apple Mac Studio

#459
post #308

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USB-C to Displayport cable. I use a 144Hz gaming screen with my Mac mini in this way

Which display are you using and does it wake up properly when you wake your mac mini? I've had a problem with displays that wake up normally with an intel based mac but not with an M1 mac.

I'm also using a 144hz monitor (Samsung 28" G70A) with a DP-USB-C cable. Wakes up normally and VRR works both with my new MBP (M1 Pro) and with the previous MBA (M1).
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