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Cybercriminals who breached Nvidia issue one of the most unusual demands ever

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Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#561
post #542

Earlier quoted context omitted.

> decentralized monetary system Binance. Mt Gox. QuadrigaCX. Crytopia. Poly Network. Yeah, decentralised. Also, censorship resistant? Tell that to people having their accounts on the "decentralised" money system being banned for using crypto that's gone through a mixer. The public blockchain makes censoring a given user even easier, because your transaction log is public knowledge.

> Mt Gox I always loved this one. Magic The Gathering Online: Exchange. No, that's not a joke, the owner took a pre-existing website for trading Magic cards and turned it into a crypto exchange. And no, that's not a typo, it's not "Magic The Gathering: Online Exchange", they weren't even trading the real cards, they were virtual cards for the game Magic The Gathering: Online.

It never actually sold cards. That was the original plan, but Satoshi’s invention changed the scope a little.

They also got robbed before they opened to the public, were insolvent for all their life, found a sucker to take the blame (who did serve time), then founded another shitcoin, fell out with the others, founded another shitcoin.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#562

OSS terrorists blackmailing a corp into opening their code under threat of releasing IP/trade secrets - cyberpunk future here we come :)

My time has come, finally! ;)

I don't think I've seen beetlejuicing on HN before. Well done.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#563

Earlier quoted context omitted.

Crypto is easy to avoid "for now". The endgame for crypto is tokenizing everything in some peoples eyes. Video game skins become NFTs that you now "own" instead of just being in-game. So you can transfer them around, sell them on composable markets etc. Assuming things actually get worked out you could see a merging of the digital and physical worlds assets. If this a good thing, or will even happen who knows.

Crypto is held back by its own stupidity & inefficiency - the system self-regulates well enough. The only thing a blockchain is good for is assets that fully live on the blockchain for which the source of truth is the blockchain itself - like cryptocurrencies. Putting NFTs, video game/metaverse avatars, real-world assets, etc will never work; it's at best a very inconvenient, inefficient database replacement, and at…

This is something few have realized. Crypto guarantees can only ever extend to things that are wholly represented on-chain, and that's basically just cryptocurrencies. As soon as the chain reflects the real world it's at the mercy of the correct data being entered, or reality not changing around it.

And this means pure cryptocurrencies, backed stablecoins do not offer any of the crypto guarantees either since they are representations of assets held in trust that can be seized.

For a system to be trustless, decentralized and permissionless it must be entirely trustless, permissionless and decentralized. It's not a gradient, it's a step function. Once anything creeps in, all guarantees are void.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#564
post #542

Earlier quoted context omitted.

> Mt Gox I always loved this one. Magic The Gathering Online: Exchange. No, that's not a joke, the owner took a pre-existing website for trading Magic cards and turned it into a crypto exchange. And no, that's not a typo, it's not "Magic The Gathering: Online Exchange", they weren't even trading the real cards, they were virtual cards for the game Magic The Gathering: Online.

It never actually sold cards. That was the original plan, but Satoshi’s invention changed the scope a little. They also got robbed before they opened to the public, were insolvent for all their life, found a sucker to take the blame (who did serve time), then founded another shitcoin, fell out with the others, founded another shitcoin.

never stop the hustle!

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#565

Earlier quoted context omitted.

I'd argue it's the opposite. Crypto is fairly easy to avoid as an individual - the only thing I can think of that crypto has "contaminated" is GPU prices. Otherwise, don't get involved and just watch and laugh at the dumpster fire from a safe distance. You don't have to get involved in crypto to participate in society. Advertising on the other hand is very hard to avoid, and even blocking the ads themselves doesn't i…

Crypto is easy to avoid "for now". The endgame for crypto is tokenizing everything in some peoples eyes. Video game skins become NFTs that you now "own" instead of just being in-game. So you can transfer them around, sell them on composable markets etc. Assuming things actually get worked out you could see a merging of the digital and physical worlds assets. If this a good thing, or will even happen who knows.

> Video game skins become NFTs that you now "own" instead of just being in-game.

This use case actually doesn't make sense if you think about it. Items only make sense in the context of a game, and you trust the game makers to honor it. At that point, there's no incentive for them to actually allow you to port in/port out items.

Think about it this way: what good is the BFG from Unreal Tournament in Cooking Mama?

Even in related games, guns from Battlefield 2042 in say COD Vanguard?

Sounds pretty shit.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#567

Earlier quoted context omitted.

Crypto is easy to avoid "for now". The endgame for crypto is tokenizing everything in some peoples eyes. Video game skins become NFTs that you now "own" instead of just being in-game. So you can transfer them around, sell them on composable markets etc. Assuming things actually get worked out you could see a merging of the digital and physical worlds assets. If this a good thing, or will even happen who knows.

> Video game skins become NFTs that you now "own" instead of just being in-game. This use case actually doesn't make sense if you think about it. Items only make sense in the context of a game, and you trust the game makers to honor it. At that point, there's no incentive for them to actually allow you to port in/port out items. Think about it this way: what good is the BFG from Unreal Tournament in Cooking Mama? Eve…

A more interesting example would be From software issuing a “moonlight sword” nft (maybe for an achievement like 100% elden ring) and various indie devs creating souls-like games choosing to honor it within their game.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#568
post #405

Earlier quoted context omitted.

Ads at least require an audience. Crypto mining abuse requires just the ability to execute anything. That’s why ads are like acne for the Internet, but crypto is a cancer.

I'd argue it's the opposite. Crypto is fairly easy to avoid as an individual - the only thing I can think of that crypto has "contaminated" is GPU prices. Otherwise, don't get involved and just watch and laugh at the dumpster fire from a safe distance. You don't have to get involved in crypto to participate in society. Advertising on the other hand is very hard to avoid, and even blocking the ads themselves doesn't i…

> Crypto is fairly easy to avoid as an individual

Web3.0 folks are trying their best to change this.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#569
post #176

Earlier quoted context omitted.

> It's sad to hear that graphics drivers are still not a solved problem on Linux. Indeed and still nothing has changed. Last time I checked, installing a Nvidia driver crashed the whole desktop and every-time you boot you Linux distro, it gives you a black screen with X11 or Wayland pop ups. A magnificent waste of time that was fixing things in order to do basic work. I ended up using Windows with WSL2 and waiting fo…

That's weird. I've been using an Ubuntu desktop with a GTX 1080 daily for years now, across multiple major OS versions and driver versions, with zero GPU-related issues.

For me the same, I'm using a GTX1060 with Ubuntu LTS for over 3 years now without any issues, ever. I mostly attribute this to using the Ubuntu and the LTS version of it - it is probably one of the only few desktop distros nvidia tests/optimizes for as part of their QA.

However, during my time at Uni I maintained over the course of a couple of month a patchset against a kernelmodule for my research, and I remember what a mess it was. Slightest kernel updates broke it, and even supporting just 1-2 distros we used in our lab was very time consuming. Even after I left I got a couple of mails from researchers whether I could assist getting it to build on newer versions of the kernel. And even though I had a fraction of funcitonality compared to what NVidia provides, I absolutely understand how difficult it is to maintain a non-upstreams patchset over time - so I definetely believe all bad I hear about nvidia on various distros/setup is 100% true. It is just NVidias fault not to go the AMD route and at least try to get as much as possible upstreamed and open source.

On a sidenote, the only reason I went with NVidia was that at the time due to crypto-hype, a competetive AMD card was 50-70% more expensive (in retail, not the manufacturer suggested price). I'd definitely would go AMD next time.

Re: Cybercriminals who breached Nvidia issue one of the most unusual demands ever

#570

Earlier quoted context omitted.

Crypto is easy to avoid "for now". The endgame for crypto is tokenizing everything in some peoples eyes. Video game skins become NFTs that you now "own" instead of just being in-game. So you can transfer them around, sell them on composable markets etc. Assuming things actually get worked out you could see a merging of the digital and physical worlds assets. If this a good thing, or will even happen who knows.

> Video game skins become NFTs that you now "own" instead of just being in-game. This use case actually doesn't make sense if you think about it. Items only make sense in the context of a game, and you trust the game makers to honor it. At that point, there's no incentive for them to actually allow you to port in/port out items. Think about it this way: what good is the BFG from Unreal Tournament in Cooking Mama? Eve…

if the game itself runs via a decentralized computational model then there’s no need to appeal to authority to honor the ownership. The game itself, just like the skin, would exist on the p2p network.

We are of course very far from that happening, or knowing if it can happen, but it’s still a possibility to consider

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