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Alex Honnold: The Soloist VR

thesoloist-vr.com

121–130 of 139 posts

Re: Alex Honnold: The Soloist VR

#121
post #88

Earlier quoted context omitted.

It's unfortunate that most people are first exposed to rock climbing by watching videos of free soloing. It really distorts your perception of the sport. It's no surprise, of course. Free soloing is pretty much the most riveting thing you could watch on a screen, whereas every other form of climbing is frankly quite boring to watch if you don't know the sport intimately. Mostly, it's people pushing their own personal…

That's a really cool video. What was your success rate after the first time you completed it? Was it one of those things that after you've done it you can pretty much do it every time?

For stuff at your limit, it’s pretty rare that you go back and try it again.

Sometimes you’ll come back to add a sit start to a problem that you’ve done in the past, and in that case I’ve surprised myself on occasion by being able to do the (previously) hard stand start over and over again on demand. Other times, such as this one, the upper part becomes the crux again, since now you need to do it after tiring yourself out on the new lower bit.

But yes, it’s not uncommon to dial in the occasional hard problem as a party piece. There are a few fun ones in the forest that I make a point of repeating every time I’m in the area.

Re: Alex Honnold: The Soloist VR

#122
post #45

A colleague recommended "Free Solo" to me a few years back. There was this part where the doctors claim (paraphrasing) his brain is unique in that he is much less afraid of danger than us. The part towards the end, where he does the actual climb of El Capitan in Yosemite National Park, is also worth watching.

Try watching "The Alpinist". Just as good, just as insane.

A lot more insane, even Alex thought the guy was crazy. Extremely talented, but crazy.

Re: Alex Honnold: The Soloist VR

#123
post #40
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

'Future' is an odd term, console game exclusivity has been a fact of life for 40+ years.

But in the video game industry you have PCs as a pressure valve for people who don't want to be locked entirely into a single company's walled garden. I've been looking for something similar for headsets (albeit not that hard - I welcome someone to correct me on this) and so far haven't seen any commercial options that are free of a single-company chokehold.

I'm not sure if even Google Cardboard qualifies since I'm not sure if you could distribute those through alternative app "stores" like F-Droid.

Re: Alex Honnold: The Soloist VR

#124
post #64

I get extremely strong 3D movies vibe from this. I honestly think this is probably a worse way of watching this content than just viewing it as a movie. You might watch this as a gimmick but I don't think it really presents any value above real movies. Having said that, I wonder if Facebook will start to engage in the content war, trying to ramp up their spending on original video content for their VR. It's an extrem…

Watched it and it's nothing like a movie, the effect is absolutely incredible. Some of the transitions were a bit jarring and device/bandwidth limits mean graphics aren't amazing, but overall really good.

Re: Alex Honnold: The Soloist VR

#125
post #64

I get extremely strong 3D movies vibe from this. I honestly think this is probably a worse way of watching this content than just viewing it as a movie. You might watch this as a gimmick but I don't think it really presents any value above real movies. Having said that, I wonder if Facebook will start to engage in the content war, trying to ramp up their spending on original video content for their VR. It's an extrem…

I disagree with this. Some VR content is definitely bad, and not worth using the headset for, no doubt about that, but when the content is done well, it is significantly better than watching a movie imo.

The 3d effect is significantly better, and with actual volumetric content that you can move around in, the experience is totally different. I think there is definitely room for quality VR content along with "regular" movies, since they are both just different experiences.

Re: Alex Honnold: The Soloist VR

#126

Earlier quoted context omitted.

Is his free solo climb of El Capitan considered an easy to intermediate route?

Background: I have climbed for 3 years. This is the route: https://www.mountainproject.com/route/106261545/freerider 30 pitches at 5.13a. That is very very difficult. Keep in mind: 1. Very few climbers can even climb one pitch of 5.13 (maybe top 1%) 2. Even fewer could attempt 30 pitches of 5.13 over several days. 3. Like maybe only dozens in the world could attempt 30 pitches of 5.13 in single day 4. Only 1 person e…

A small correction: there is only one pitch of 5.13a (or 5.12d according to the developer of the route), and most of the pitches are much easier. Multi-pitch climbs are graded for their hardest pitch.

See the topo here: https://m.huberbuam.de/files/hb/content/topos/HB-Topo-Yosemi...

(Not to diminish the athletic achievement at all. As you say, sending even a single pitch of 5.13a puts you in the top tier of amateur climbers.)

Re: Alex Honnold: The Soloist VR

#128

Earlier quoted context omitted.

"Normal people" may not care, but enough of us early adopters / tech savvy people do care to have some impact here. Facebook's reputation is so deep in the gutter that some people will never purchase anything from them (I count myself among those ranks). VR's widespread adoption has been "right around the corner" for at least a decade now, but it keeps failing to actually materialize. These things are niche gaming pe…

I’m not saying that meta’s past rep isn’t important, but that’s still not as big as the form factor. In my little adhoc experiment, even if you took that away, it didn’t matter. Form factor still drives them away. It’s like being a VR user makes you Neal Stephenson’s “gargoyle” if I’m using the right term from snow crash

And what's cooler than that, other than the pet Rat Thing in the freezer?

Re: Alex Honnold: The Soloist VR

#129
post #99
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

Information wants to be free. Content wants to be controlled.

"Information wants to be free. Information also wants to be expensive. Information wants to be free because it has become so cheap to distribute, copy, and recombine—too cheap to meter. It wants to be expensive because it can be immeasurably valuable to the recipient. That tension will not go away."

-- Stewart Brand

Re: Alex Honnold: The Soloist VR

#130
post #63

Earlier quoted context omitted.

I think VR is already there unfortunately, and that it's one of the things holding back wider scale adoption. On PC there's Revive which lets you play Oculus games on other headsets which is great, but it requires a little setup so most consumers aren't going to do it, and if Meta/FB decided tomorrow to remove accounts using it there'd be no recourse. So there are effectively arbitrary silos between hardware/stores o…

Normal people don’t care. For example, Apple does just fine with their walled garden. The biggest issue with VR at the moment from my personal experience is the form factor. The giant box you put on your head really intimidates normal people. Even if you take care of the price and complexity of VR, people still don’t want to fully dive in beyond trying out a demo. I am still having trouble understanding why

> Even if you take care of the price and complexity of VR, people still don’t want to fully dive in beyond trying out a demo. I am still having trouble understanding why

Maybe the people who aren't diving in to VR are "having trouble understanding why" they should?

(Full disclosure: I honestly can't think of many things worse than strapping a box of electronics onto my head!)

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