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Alex Honnold: The Soloist VR

thesoloist-vr.com

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Re: Alex Honnold: The Soloist VR

#91
post #40
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

'Future' is an odd term, console game exclusivity has been a fact of life for 40+ years.

Dedicated fans can get around console exclusivity, as long as you're willing to wait a couple years. I wonder when we'll see the first VR headset emulator?

Re: Alex Honnold: The Soloist VR

#92
I have two Oculus Quest headsets, so I might try this. I bought a rock climbing Oculus app that is well done, it really feels like you are climbing (having to stretch to grab a rock outcropping, etc.) but that app triggers fear of heights feelings.

Re: Alex Honnold: The Soloist VR

#93

Documentary filmmaking and VR are such a good fit especially with video game engine 3D de novo animation and mechanics used to tell a better more compelling story beyond what is possible with normal filming and VFX. 360 video is a natural transition medium but there is so much more that's possible inside the experience. For what it's worth Meta should get credit for pushing the envelope with content efforts like a re…

I agree, there is so much interesting “You are there” type Oculus content.

I decided to love the Oculus ecosystem, while maintaining my dislike for Facebook social media, etc.

Re: Alex Honnold: The Soloist VR

#94

Earlier quoted context omitted.

> There was this part where the doctors claim (paraphrasing) his brain is unique in that he is much less afraid of danger than us. I'm very skeptical of that claim. It seems just as reasonable that he has a perfectly normal brain that is exactly as afraid of things as the rest of ours, but he's spent a lot of time doing terrifying things and has learned to suppress how his body reacts to it.

Nope. Tons of climbers climb as hard, and scary things as he does, in fact much harder he wouldn't be able to climb, probably ever. He doesn't behave the same, where normal climbers would freak out and do a fatal mistake he repeatedly remains calm as on sunday tea party. You can train some resistance to fear of death and indeed all climbers do (myself included), but almost everybody hits some wall within their curren…

Alex put a lot of effort into this feat, which as far as I'm aware no one else ever seriously even attempted to train for. Listening to him speak it is obvious that he has closer relationship with his own mortality than most people, even other extreme sports enthusiasts. I think it is too convenient to look at someone like Alex and try to attribute their accomplishments to them being a freak of nature in some way, as opposed to being a normal person who just dedicated themselves to the problem more than anyone else, not to mention that it is doubtful our understanding of neurology is even good enough to make such claims in the first place, so I remain skeptical.

Re: Alex Honnold: The Soloist VR

#95

I have two Oculus Quest headsets, so I might try this. I bought a rock climbing Oculus app that is well done, it really feels like you are climbing (having to stretch to grab a rock outcropping, etc.) but that app triggers fear of heights feelings.

Which game is it, Climb 2? If so I'm really interested in it, would you care to say more about it?

Re: Alex Honnold: The Soloist VR

#96
post #95

I have two Oculus Quest headsets, so I might try this. I bought a rock climbing Oculus app that is well done, it really feels like you are climbing (having to stretch to grab a rock outcropping, etc.) but that app triggers fear of heights feelings.

Which game is it, Climb 2? If so I'm really interested in it, would you care to say more about it?

Yes, Climb 2. It is fun and realistic, but it does trigger fear of heights feelings in me. If you don’t have that problem, then go for it and enjoy!

Off topic, but when I am writing code, getting up for a 5 minute game of Oculus ping pong is a great refresh.

Re: Alex Honnold: The Soloist VR

#97
post #95

I have two Oculus Quest headsets, so I might try this. I bought a rock climbing Oculus app that is well done, it really feels like you are climbing (having to stretch to grab a rock outcropping, etc.) but that app triggers fear of heights feelings.

Which game is it, Climb 2? If so I'm really interested in it, would you care to say more about it?

Not who you asked, but also see To The Top on app lab if you're looking at climbing games. It's more of an arcadey take on it versus The Climb's more realistic levels.

https://www.oculus.com/experiences/quest/5930576503634498/

Re: Alex Honnold: The Soloist VR

#98
post #63
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

I think VR is already there unfortunately, and that it's one of the things holding back wider scale adoption. On PC there's Revive which lets you play Oculus games on other headsets which is great, but it requires a little setup so most consumers aren't going to do it, and if Meta/FB decided tomorrow to remove accounts using it there'd be no recourse. So there are effectively arbitrary silos between hardware/stores o…

Normal people don’t care. For example, Apple does just fine with their walled garden. The biggest issue with VR at the moment from my personal experience is the form factor. The giant box you put on your head really intimidates normal people. Even if you take care of the price and complexity of VR, people still don’t want to fully dive in beyond trying out a demo. I am still having trouble understanding why

Re: Alex Honnold: The Soloist VR

#99
post #39

> available exclusively on Meta Quest VR headsets I'm afraid this is going to be our future. There's web standards and VR browsers that allows us to enter any VR experience using your preferred device, but like Podcasts, there's a lot of effort to create silos that companies can act as a monopolist in.

Information wants to be free. Content wants to be controlled.

Re: Alex Honnold: The Soloist VR

#100

Earlier quoted context omitted.

5.12d is pretty hard. Seems beyond intermediate to me (but maybe I'm just soft).

Absolutely, it's not just pretty hard, it's pretty damn hard. Most climbers will never climb this hard (maybe ~1-5% of climbers reach this grade with lots of practice and training). Even fewer will get to a point where they might conceivably flash or onsight 5.12d ( I doubt there are more than 10,000 people alive who would consider free soloing 5.12d at all, and I don't think anyone else has free soloed a 5.12d big w…

I agree with you for sure. I don't think 12d is unattainable to a typical fit person, it just takes a lot of training and focused desire to get to that point. It isn't a grade you can reach in a year or even five (except maybe children with their crazy power to weight ratios) but normal 2-3 days a week climbing over time will get you the strength and technique to climb a 5.12d.

Style matters too. Are you good at steep overhung routes, slabby vertical routes that require lots of balance, crack climbing, or even off widths. It is all kinda relative. I am a tall guy so powerful long moves are my preferred style. I have friends a foot shorter than me that can crack climb way better than I can. It is a great sport and there are accomplishments to be made at every grade and every step of your climbing journey. Try hard and people with respect you regardless of the grade.

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