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Rules of Card Games: I Doubt It (1998)

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Re: Rules of Card Games: I Doubt It (1998)

#11
post #10

Bluff is a good party game, I have played it many times with many different guests. If playing with many people use 2 decks instead of 1 and only the people sitting close to the current player can Challenge - otherwise there is always somebody that wants to challenge and the game does not progress. Trick to winning (mostly) is to first bluff by playing your singles and then playing your real ones at the end of the ro…

I used to play Bluff as a kid, and we did not have the rule that only the next player can challenge. I agree that such a rule makes it better - and is necessary if you have more than 4 players. When we'd have, say, 6 players, almost every move would get challenged, and the winner usually was the one who never bluffs, which makes it a lot less fun.

That's how I've always played too. If only the next player can challenge I can imagine table position would play a huge role in the outcome.

If you're able to pay in front of the most risk-averse player you probably won't be called on as many bluffs. If you play behind the most risk-averse player you probably won't have to risk challenging much either.

Re: Rules of Card Games: I Doubt It (1998)

#12
post #2

This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards. At this point the game becomes like Tic Tac Toe :)

Except you also have to pickup all the other cards placed, as well, which could be a huge stack. Also, you still have to get rid of the cards you have, which you might not end up needing to place.

There is no perfect strategy in this game.

Re: Rules of Card Games: I Doubt It (1998)

#13
post #6

Earlier quoted context omitted.

I don't understand. It says your goal is to get rid of all your cards, not get every card.

Right, but people will call "I Doubt It" on your last card to keep you from winning, so if you know the card you'll need to play you can dump cards here or there by bluffing to set up for it (or, as OP suggests, get that card by thinking ahead, but I wouldn't agree with that strategy since half the time you'll get garbage from lies or picking up a large pile).

Yes, there is strategy in the game. But other players can counter strategy.

That is the whole point of a good game. Strategy, but no perfect strategy.

Re: Rules of Card Games: I Doubt It (1998)

#14
The variant of this game I have always played allows for playing multiple cards on your turn as part of a set, so 3 queens for example.

We also played with the general rule that you can do anything outside the rules and as long as you can get through your turn without anyone calling you out in it you're in the clear. Playing more cards than you call is a pretty common cheat and it's always pure chaos when it happens and gets called out.

It can be a real friendship stressor so you have to have the right group of players for it, but it's always fun sharing the stupid cheats that people pulled off afterwards.

Re: Rules of Card Games: I Doubt It (1998)

#15

The variant of this game I have always played allows for playing multiple cards on your turn as part of a set, so 3 queens for example. We also played with the general rule that you can do anything outside the rules and as long as you can get through your turn without anyone calling you out in it you're in the clear. Playing more cards than you call is a pretty common cheat and it's always pure chaos when it happens…

This was basically the same variant I played. The rules core rules were simple and basically anything that wasn't covered by those rules was allowed. Any kind of trickery or sleight of hand to dump your cards was completely fair game.

Dropping more cards than you called was common, but even secretly putting cards on the pile even when it wasn't your turn was common, if your sleight of hand was good enough and misdirection was good enough.

If you got up to go to the bathroom you could be certain that the remain players all put half their hands in the pile and covered for each other.

Very, very fun game.

Re: Rules of Card Games: I Doubt It (1998)

#17
post #8

Earlier quoted context omitted.

The variant explained in the page doesn't allow for this pre-planning. You don't know what rank you will need, because you won't know what the next lead will declare when they start a round.

Yeah, I'm not sure exactly what ruleset is described by that comment. The use of offsets seems to suggest that the card needed to play starts at a particular offset "A", and then rotates as the turn moves around the table. But then, if any players pass, that would throw off your offset... So count me confused.

You basically have it right, except there's no option to pass either. They're describing this variant:

https://www.pagat.com/beating/cheat.html

Re: Rules of Card Games: I Doubt It (1998)

#18
I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0].

We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playing on any player's foundation pile.

The game is very physical and intense. If two players can play the same card and there is one foundation pile qualified, they have to move fast. Hands collide, cards are bent, epithets hurled... It was common for players to leap to their feet, lurch across the table and body check their neighbor to play a card.

When a player exhausted their Pounce Pile, they'd holler 'POUNCE' and everyone had to stop play and take their score: Sort and count your cards in the foundation piles, and subtract 2x the number of cards remaining in your pounce pile. First player to 'X' (a pre-agreed threshold) wins.

In my life, I've never encountered another family who played this card game. Maybe you're familiar with it?

[0]https://www.pagat.com/patience/double.html

Re: Rules of Card Games: I Doubt It (1998)

#19

I grew up playing a game we called 'Pounce'. I've also heard it called 'Nerts". In Pagat, it's apparently classified as 'Simultaneous Solitaire' and related to Klondike[0]. We played with as many as 12 players, all with a full deck of cards. All players set up similar to solitaire, with 13 cards in the 'pounce pile'. The objective was to play all the cards in your pounce pile, using regular solitaire rules, but playi…

Seems somewhat similar to speed? https://cardsjd.com/speed/
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