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Rules of Card Games: I Doubt It (1998)

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Re: Rules of Card Games: I Doubt It (1998)

#2
This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards.

At this point the game becomes like Tic Tac Toe :)

Re: Rules of Card Games: I Doubt It (1998)

#3
post #2

This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards. At this point the game becomes like Tic Tac Toe :)

I don't understand. It says your goal is to get rid of all your cards, not get every card.

Re: Rules of Card Games: I Doubt It (1998)

#4
post #2

This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards. At this point the game becomes like Tic Tac Toe :)

The variant explained in the page doesn't allow for this pre-planning. You don't know what rank you will need, because you won't know what the next lead will declare when they start a round.

Re: Rules of Card Games: I Doubt It (1998)

#6
post #2

This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards. At this point the game becomes like Tic Tac Toe :)

I don't understand. It says your goal is to get rid of all your cards, not get every card.

Right, but people will call "I Doubt It" on your last card to keep you from winning, so if you know the card you'll need to play you can dump cards here or there by bluffing to set up for it (or, as OP suggests, get that card by thinking ahead, but I wouldn't agree with that strategy since half the time you'll get garbage from lies or picking up a large pile).

Re: Rules of Card Games: I Doubt It (1998)

#7
Man, Pagat.com is one of the true gems of the internet. I’ve been using it since I was a kid to learn games (and, more importantly, to win rules disputes while playing them). John McLeod deserves an award for compiling and maintaining such a compendious and well-organized project.

Re: Rules of Card Games: I Doubt It (1998)

#8
post #2

This game was really fun until you figure out the insight that the card ranks you'll need are known in advance just by counting off to your left. If I know I need an Ace, a 4, a 7, a 10, etc, I can plan the whole game around calling "BS" on the ranks I don't have yet to pick up those needed cards. At this point the game becomes like Tic Tac Toe :)

The variant explained in the page doesn't allow for this pre-planning. You don't know what rank you will need, because you won't know what the next lead will declare when they start a round.

Yeah, I'm not sure exactly what ruleset is described by that comment. The use of offsets seems to suggest that the card needed to play starts at a particular offset "A", and then rotates as the turn moves around the table. But then, if any players pass, that would throw off your offset... So count me confused.

Re: Rules of Card Games: I Doubt It (1998)

#9
Bluff is a good party game, I have played it many times with many different guests. If playing with many people use 2 decks instead of 1 and only the people sitting close to the current player can Challenge - otherwise there is always somebody that wants to challenge and the game does not progress.

Trick to winning (mostly) is to first bluff by playing your singles and then playing your real ones at the end of the round and try to make people think you bluff.

I agree that John McLeod deserves an award for his work.

Re: Rules of Card Games: I Doubt It (1998)

#10

Bluff is a good party game, I have played it many times with many different guests. If playing with many people use 2 decks instead of 1 and only the people sitting close to the current player can Challenge - otherwise there is always somebody that wants to challenge and the game does not progress. Trick to winning (mostly) is to first bluff by playing your singles and then playing your real ones at the end of the ro…

I used to play Bluff as a kid, and we did not have the rule that only the next player can challenge. I agree that such a rule makes it better - and is necessary if you have more than 4 players. When we'd have, say, 6 players, almost every move would get challenged, and the winner usually was the one who never bluffs, which makes it a lot less fun.
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