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Ask HN: Single-person creations that have stood the test of time?

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Re: Ask HN: Single-person creations that have stood the test of time?

#83
post #69
post #26

Surprised no one mentioned git. Made over the course of a single week by Linus Torvalds,

Wait, what? One week? How much coffee was necessary for that?

Normal finnish consumtion, about 0.2 kg of beans per week.

Re: Ask HN: Single-person creations that have stood the test of time?

#88
post #69
post #26

Surprised no one mentioned git. Made over the course of a single week by Linus Torvalds,

Wait, what? One week? How much coffee was necessary for that?

The core of Git isn't that complicated. A merkle tree backed by a content-addressable store. That's very much in the realm of possible within a week. It wasn't very easy to use in it's first iteration. All of the porcelain that has been built around it is where 90% of the development has gone.

Re: Ask HN: Single-person creations that have stood the test of time?

#89

List of video games supposedly developed by just one person: https://www.gamespot.com/gallery/the-14-best-games-developed... I say supposedly because I know Jonathan Blow paid someone to do all the art for Braid, and licensed all the music (I even saw him demo Braid before release with his programmer art at GDC back in 2008, it did not look anywhere near as pretty, so he made the right choice). But the artwork was so…

> say supposedly because ... ... because they did not write the compiler for their game.

Yeah, I feel like you kind of need similar categories as you see in speed running. For example, there are 100% speed runs, any% speed runs, no glitch speed runs, etc.

Similarly, building an entire game from nand gates is a different kind of impressive than using an existing game engine + buying commodity art assets. However, using an existing game engine / art assets will probably result in something that looks better and can be more ambitious.

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