Earlier quoted context omitted.
> Panasonic's MeganeX, which uses 2560x2560 120Hz micro-OLEDs, is finally being released in the spring for The FoV is probably going to be worse than current gen headsets (Index, Quest 1/2, etc).
A lower FOV actually translates to better PPD. You can use a basic formula: sqrt(hRes^2+vRes^2)/FOV. So a 100 degree FOV would give you about 36PPD, but a 90 degree FOV would actually give you an even better 40PPD. 60PPD is Apple's target for a "Retina" display, although there's a strong argument that you need double that at least for line pairs. For computer work purposes, we really should only care about matching P…
The formula for e.g. PPD in the h-direction, assuming uniform pixel distribution, would be hPPD = hRes / hFOV. With a uniform distribution, 2448px at 100deg FOV would be 24.5.
We don't have uniform pixel distribution, as the human eye cannot resolve well where it can't gaze. So we magnify more wherever you can actually point your pupil at, and less towards the periphery. That way we retain eye-acuity while allowing us to "waste' less pixels where they aren't required.
We maintain >32 PPD within +- 15 degrees of eye rotation, which accounts for 86% of eye rotations.