Earlier quoted context omitted.
With Wordle, you only play against yourself, so cheating only cheats yourself. So no need for anti cheating. Client side dictionary isn’t a cop out at all. It’s a terrific solution for a single player game that helps keep the code base elegant.
> so cheating only cheats yourself Well, cheating is less important than in Counter Strike, but not entirely unimportant either. Playing Wordle has a social component. I think this solution is neither elegant nor terrific. It's simply completely ignoring the problem and claiming that it doesn't matter anyway. I obviously disagree. PS: when I was a kid, I learned programming on my C64 with BASIC. Like many kids, the f…
...and it's trust model extends there too. It copies your "Achievements" into your paste buffer and you paste them to share. One could easily edit their results, but they'd be cheating themselves too. There's not need for technical restrictions on a player ruining their own satisfaction.