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Sunsetting the Bethesda.net launcher and migrating to Steam

bethesda.net

361–370 of 404 posts

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#362
post #7

Earlier quoted context omitted.

Players should be saying they don't want "launchers" at all. They provide no benefit that couldn't be done a better way.

People always forget what a pain in ass it was to download patches before Steam existed.

OTOH with Steam you can generally not choose to avoid patches you don't like, even with single-player games.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#363
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

Steam does the online marketplace right. They have reviews that aren't entirely faked or bought and paid for. They have meta critic scores on the page. Their tags are generally accurate, if something is listed as an RTS it has an RTS feel, games tend to not be tagged with popular tags that don't fit. Their guides and forums tend to have helpful information that can be easily found. Workshop makes modding as easy as click a button. The store also stays out of the way when you want it too, there aren't adds to buy more games all over your library, they don't try and charge you for faster pipes or backup space.

From the dev side they also make it easy to have a game on steam and still sell it elsewhere. Steam keys are free to generate, so you can sell for any price or anywhere, but it keeps users stuck to the steam platform.

Steam has also never not let me play a game just because some service is down. Yes it locks you out after an extended period offline, but I'm not crashing out of a game because I lost internet for a second or some DRM server crashed.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#364
post #54

Earlier quoted context omitted.

I see this as is something that legislation could fix: digital licenses should be transferable between digital stores. If I buy a game in store X, and it’s available on store/platform Y, I should be able to play it on both. Unfortunately, I don’t think that’s the case. I recently bought a Nintendo Switch, and although I’m happy overall, some games have very heavy limits built in (think: max number of units in games),…

PC games are a lot cheaper than console games, should I be able to buy for £9 on PC and transfer to Xbox where the same game is for £40?

Killing platforms that hide their price from consumers by spreading it out to further purchases sounds like a nice side effect of the proposed portability, yes.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#365
post #97
post #63

Earlier quoted context omitted.

How is "delisted" different from "purchase disabled"?

Whether the store page is visible. A publisher might want to keep the page up to direct users to a newer title that deprecates the old one. Or they might hide a page if they no longer have rights. I also noticed that Prey (2006) is delisted to presumably avoid confusion with Prey (2017).

The original Prey was delisted a long time before Bethesda repurposed the name.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#366

Earlier quoted context omitted.

My package manager allows me to see the URL to download it and compile it manually. Does Steam/Bethesda/other game launcher allows this?

I mean, yes, you can add non-Steam games to Steam, which is the analogue here.

That is not really the analogue as non-Steam games only benefit from a tiny part of Steams features wheres almost all Linux package manager let you configure the repositories they pull from and those repositories can (at least theoretically) be used with other package managers.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#367
post #21

Earlier quoted context omitted.

Why is a launcher even needed? Isn't it better to provide downloads and payments from their website rather than paying 25% of transactions to Valve?

>to provide downloads There are 2 problems with this. 1. You can't downloaded patches of game updates (with good ux). You would need to downloaded the entire game for every update which is bad. 2. You can't install the game to the system without a program. >and payments from their website Steam can provide less friction to make a payment since someone likely already has payment information attached to their account.…

> 1. You can't downloaded patches of game updates (with good ux). You would need to downloaded the entire game for every update which is bad.

Lol no patch installers were a thing before Steam. And usually more efficient - for the longest time Steam would re-download any changed files.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#368
post #302

Earlier quoted context omitted.

>1. You can't downloaded patches of game updates And with Steam(at this moment) there is no way to tell it to "please don't update this game and let me play this version". You can disable the automatic updates but you won't be able to run a game from the launcher if you are not uptodate because the Play button is changed to Update.

Some games (not all) allow you to select a beta that is an older version of the game. https://imgur.com/a/ieZdqxc

That is something developers have to set up manually for every version which results in "not all" really meaning "almost none". And those that do only cover whatever versions the developer decided to have there - the UI cannot really accomodate every version that was released. The feature is primarily intended for the opposite - to allow people (either everyone or only those given a password) to test future versions.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#369

Earlier quoted context omitted.

My package manager allows me to see the URL to download it and compile it manually. Does Steam/Bethesda/other game launcher allows this?

I mean, yes, you can add non-Steam games to Steam, which is the analogue here.

It's the other way around. Does Steam or Bethesda launcher let me download and install manually?

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#370

Thank goodness. Bethesda's launcher was uniquely awful in a number of unpleasant ways. Slow, prone to crashes, bad user communication, not suitable for use on small monitors. The worst of the launcher apps I have used - and there are so many! I remember when it was in vogue for every game maker to build their own launcher or even full Steam clone - when EA pulled all its new games from Steam to get people to use Orig…

It's kind of weird how the same companies that can squeeze all possible computational abilities and use every tick that exists to force a computer to show amazing graphics with complex logic behind can't make a simple GUI. Well, even Steam nowadays is kind of a wrapper for a browser.

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