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Sunsetting the Bethesda.net launcher and migrating to Steam

bethesda.net

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Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#111
post #85

Earlier quoted context omitted.

This is something blockchain would actually be very good at solving. Download a legal copy of the game from anywhere. No DRM, but your license key gets checked against the blockchain.

The block chain may be able to validate a license to a copy of the game, but that doesn't encompass hosting/delivery of content. The actual content of NFTs, tiny PNGs, are still hosted behind a URL. Putting 60+GB AAA titles out there for all time isn't something a Blockchain itself can solve. I also don't know how IPFS people would feel if they became the CDN for commercial software.

Torrents are a thing, but still I won't give my bandwidth for something I paid good money for. Just no.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#112
post #18

Earlier quoted context omitted.

The Xbox app is a masterclass in how not to design a user interface, it is clunky, the menus don't go anywhere, they mixed terminology (some places have "Add friend" others have "Follow friend"), users with multiple screens will find their game launching on the non-principal one, language is tied to the OS so if you want your games in English but your Windows is in French you have to change the OS-level language. I d…

It’s awful. A lot of basic stuff is just missing. I had an Xbox game pass trial. When it expired it closed the game I was playing. No message. When I tried to reopen the game nothing happened. None of my games worked. But most importantly, it never told me why . Nowhere in the interface does it communicate “your trial ended” or “hey resubscribe to game pass” or “you can’t play games anymore” instead everything just s…

Probably not. I was waiting for my gamepass subscription to expire last week so I could renew using the Xbox Live Gold upgrade. I was constantly notified that my subscription was expiring soon, but never actually got a notice when it actually expired. All of my games still looked playable until I tried actually playing them.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#113
post #4

Earlier quoted context omitted.

Microsoft has been happy-ish to have their games on Steam for a while now. They probably would've gone all-in on the Xbox store if the windows store (backend) wasn't so shitty.

Windows store is really bad. The UI, the UX, the lag, the jank, all designed to spoil your day

I looked through the MS store yesterday to see what was there. There was lots and lots of nudity apps. Like bikini girls screen savers ... for real.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#114
Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can.

But how is it that on PC, where we have a mostly open field on which anyone can participate freely without a gatekeeper's blessing, Steam managed to consolidate so much of the gaming marketplace that even a titan like Microsoft is throwing the towel and bowing to Steam's cartelish 30%? I get that being the dominant two-sided marketplace of a given space is a strong network effect and moat, and consolidation is certainly convenient for users (I like having all my purchased games on a single account), but intuition tells me Bethesda doesn't need Steam's exposure to sell games or make new arrivals known (their announcement will go viral regardless), similarly to Riot, Mojang, Epic and co not listing on Steam. So I've always found it surprising they were dual listing their games in the first place, but the fact they're now entirely giving up on direct selling is a testament to Steam's might in the gaming industry.

Is Steam's product particularly good and hard to reproduce from the publisher's PoV, even one backed by Microsoft, to the extent it is hard to compete against with something like Microsoft Store? Or is this just another case of being early enough to establish the initial brand and let the self-fulfilling network effect kick in - with the userbase acting like gravity to bring in more users and developers - until it's large enough that sheer force of habit/inertia makes it quasi-"indisruptible"?

Either way, I found it fascinating how Valve turned into Steam, whether it was accidental or not, what a homerun pivot. Seems that is the way of the Internet, being first matters more than just about anything, having the superior product (not claiming there is one for game stores) is irrelevant if you're remotely late, it just won't matter how much cash you pour into a Microsoft Store or a Google+. My gut tells me Microsoft is salivating at the idea of buying out Steam, seems like a perfect fit for the conglomerate if it wasn't for the scrutiny it would bring their way while they are positioning themselves as the good FAAMG.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#115
post #17

Earlier quoted context omitted.

> They provide no benefit that couldn't be done a better way This is like the famous Dropbox comment "For a Linux user, you can already build such a system yourself quite trivially by getting an FTP account, mounting it locally with curlftpfs, and then using SVN or CVS on the mounted filesystem"

It's not. Complaining about something that only exists to strategically hedge against a competitior's dominance but just gets in the way at the user level is not the same as the infamous Dropbox quote.

> only exists to

I've used the file verification and repair feature many times. It's also a convenient place to enumerate the games I have access to so I can download them on a new PC.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#116
As a matter of principle, I think digital delivery platforms benefit from competition, and we should not be locked down into a single monopolistic, stagnating platform.

As a selfish consumer though, I hugely wish we just had Steam and Netflix:

The Origins and Uplays and Battle.nets of the world exist solely to make my life difficult, refusing to play my game when I want it due to obscure update required or forgotten password or old email account (especially when they are an overlay on top of Steam), and have zero repeat zero positively zero benefit to myself as a consumer. It is blatantly anti-consumer, and not made with customer view in mind.

(Gog.com gets a pass because it allows me to JUST download the game, with no launcher and crap, so essentially going into opposite direction from all publisher-owned platforms and provides a unique value proposition)

Same for Netflix. It's fine. It's good. It's great! Over the last 5 years, proliferation of Disneys, Amazons, HBOs, Hulus, CBS All Access, Paramount Ultra Plus Exclusive Diamond Platinum... the whatEVERs, all they do is make me have to guess which service is content I want to play on. All they are, at any level, is "we want more money for less consumer convenience, and we think we can get away with it due to exclusive content lock-in we refuse to license to the convenient platform".

I understand I'm supposed to vote with my money, but with exclusive lock-in that's difficult. My kid wants their Octonauts and their Stinky & Dirties, dammit :D

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#118

nice, about time. I wonder if e.g. Quake Champions would've flopped as hard as it did if it was just released on Steam at launch instead of moved there later. I had a ton of fun with it despite its controversial formula changes, and the soundtracks (there's two, you can pick one or both, the second one is by Andrew Hulshult) are really good.

Pretty sure QC was on Steam at launch, it was on the Bethesda Launcher only during beta. Quake games are just too hard for most people nowadays, and the new stuff pushed away some of the old players. I enjoyed it but Live was still better, and with matchmaking being dead I just stopped playing it.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#119
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

For one: game developers might have extraordinary knowledge on their requisite game engines and shader programming but tend to loathe the type of logistical work required to deliver those games. Issues like managing and serving updates, DRM, and social features.

Steamworks SDK was one of the very first companies to offer that functionality pre-baked into their offering "free" of charge when companies chose to list on Steam. After a while, it became the default over time.

For many game companies, what usually happens is that initial investment is easy to go along with for the start when spinning up their game store (Origin, Bethesda.net) but eventually hard to maintain as it's hard to commit developers to maintain platforms.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#120
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

Steam had the distinct advantage of being first, and they've built a rich storefront with tons of useful features. Forums, reviews, discovery queues, recommendations based on your purchases, bundles, curators, account security (steamguard), etc. Valve also built a development ecosystem with integrated (optional) DRM, achievements, leaderboards, stats, multiplayer, voice chat, controller support with full remapping and such, just a ton of stuff.

As a consumer, Steam is a much better platform than any of the alternatives. I prefer to buy games on Steam, all things being equal.

As a dev studio, Steam takes 30% and Epic takes 12% (7% if you use Unreal engine).

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